Nah not really predictable, I wasn’t able to predict your tech choice. I’m betting on one DP but the second slot is completely out in the open for me
XCAFS24 round 3 P2T2
P1 [Demonology]/Disease/Finesse vs. P2 [Past]/Necromancy/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Bone Collector (3/3)
Bone Collector (3/3)
STARTING HAND
Plasmodium (4/4, fc 3)
Forgotten Fighter
Fading Argonaut (2/3, fade 3)
Battle Suits
Tinkerer (1/2)
WORKERS
Hardened Mox (1/1)
Forgotten Fighter
NextHand
Bone Collector (3/3)
Plasmodium (4/4, fc 3)
Neo Plexus (2/2)
Time Spiral
Tech 2 card(s)
discard #2
Get Paid - ($6)
Worker - ($5)
NC & Cal kill imp
Fargo - ($3)
tech 1 - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Fading Argonaut (2/3, fade 3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Nullcraft (1/1)
- Cal (2/1, lvl1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
multiple two card combinations lead to Cal dying here… the biggest question for me is: do I have to expect a fencer or a spitter?