[XCAFS23] Round2 part1: P1 zango [Finesse]/Feral/Present vs P2 FrozenStorm [Anarchy]/Growth/Strength

I’ll say it again: I’m crossing my fingers for you!

But that doesn’t keep me from closing the deal here:

XCAFS23 round 1 part 1 P1T9

P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Spark
Nimble Fencer (2/3)
Research & Development
Feral Strike
Gigadon (8/8)
Temporal Distortion
Research & Development
Hyperion (4/5)
Tricycloid (3/3)
Tenderfoot (1/2)
Tricycloid (4/4) [1]
Temporal Distortion


WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Older Brother (2/2)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)


NextHand

Feral Strike
Feral Strike
Timely Messenger (1/1)
Huntress (3/3)
Temporal Distortion


Discard

Tricycloid (4/4) [1]
Tricycloid (3/3)
Gigadon (8/8)
Research & Development
Spark
Temporal Distortion
Research & Development


Tech 0 card(s)
Get Paid - ($11)
R&D - ($9)
feral strike brings Hyperion & tric - ($5)
tric pings 3x base down to 17
TD tric into guide - ($3)
new Hyperion kills SL, rs 7, draw 1
old Hyperion brings base to 12, I draw
Cal base to 8
max base to 5
fencer base to 1 - ($1)
tenderfoot adds another 3 to break the base - ($0)

Float ($0)
Discard 7, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grounded Guide (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hyperion (4+1/2)
  • Max (3/4, lvl5)
  • Hyperion (4+1/1)
  • Cal (4/1, lvl5)
  • Nimble Fencer (2+2/3+1)
  • Tenderfoot (1+2/2+1)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 11

That’s been a fun game, thank you!
Way closer than it probably seemed

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