I’ll say it again: I’m crossing my fingers for you!
But that doesn’t keep me from closing the deal here:
XCAFS23 round 1 part 1 P1T9
P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Spark
Nimble Fencer (2/3)
Research & Development
Feral Strike
Gigadon (8/8)
Temporal Distortion
Research & Development
Hyperion (4/5)
Tricycloid (3/3)
Tenderfoot (1/2)
Tricycloid (4/4) [1]
Temporal Distortion
WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
Older Brother (2/2)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
NextHand
Feral Strike
Feral Strike
Timely Messenger (1/1)
Huntress (3/3)
Temporal Distortion
Discard
Tricycloid (4/4) [1]
Tricycloid (3/3)
Gigadon (8/8)
Research & Development
Spark
Temporal Distortion
Research & Development
Tech 0 card(s)
Get Paid - ($11)
R&D - ($9)
feral strike brings Hyperion & tric - ($5)
tric pings 3x base down to 17
TD tric into guide - ($3)
new Hyperion kills SL, rs 7, draw 1
old Hyperion brings base to 12, I draw
Cal base to 8
max base to 5
fencer base to 1 - ($1)
tenderfoot adds another 3 to break the base - ($0)
Float ($0)
Discard 7, draw 5
Board Info:
In Patrol:
Squad Leader: Grounded Guide (4/4)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Hyperion (4+1/2)
- Max (3/4, lvl5)
- Hyperion (4+1/1)
- Cal (4/1, lvl5)
- Nimble Fencer (2+2/3+1)
- Tenderfoot (1+2/2+1)
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 7
Gold:
- Gold: 0
- Workers: 11
That’s been a fun game, thank you!
Way closer than it probably seemed