That’s two surprises for me, now I really like the position I’m in…
XCAFS23 round 1 part 1 P1T4
P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Helpful Turtle (1/2)
Timely Messenger (1/1)
Huntress (3/3)
Brick Thief (2/1)
WORKERS
Fruit Ninja (2/2)
Wither
Bloom
Helpful Turtle (1/2)
NextHand
Tricycloid (3/3)
Hyperion (4/5)
Older Brother (2/2)
Spark
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
huntress - ($4)
Tech 2 - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Huntress (3/3)
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:
In Play:
- Cal (4/5, lvl5)
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
that’s the second solid surprise in a row. first I was absolutely convinced that he has to postpone tech 1 as well as I did and to trade bogre and mm/Zane against midband cal last turn. second I was absolutely convinced that our test games in this match up a while back lead to the solid impression that two GPT as first Tech choice would have been way superior to birds. but well, I’ll take it