[XCAFS23] Round2 part1: P1 zango [Finesse]/Feral/Present vs P2 FrozenStorm [Anarchy]/Growth/Strength

XCAFS23 R2Part1: Player 2, Turn 3

P2 Miracle Grow vs P1 Finesse/Feral/Present

Link to all relevant rule changes

Starting Hand

Gunpoint Taxman
Bombaster
Scorch
Mad Man
Charge

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Blooming Elm, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Gunpoint Taxman (8)
  • Bombaster (6)
  • Worker (5)
  • Tech 2 Growth (1)
Workers

Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite: Rook (3/4 lvl 1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • Tweetie Bird (1/1)
  • Big Bird (1/1)
  • Bird’s Nest

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Blooming Ancient
Nautical Dog
Blooming Ancient
Makeshift Rambaster

End of Turn Discard
My Thoughts

Really wishing I would have teched Earthquake… maxing Rook here coulda been really big getting a kill on Cala, but alas, I’ll shell up and hope no big nasties…