Ah obviously… Got it mixed up with OS as it’s been ages that I played against white starter, sorry for that. Will redo my turn tomorrow.
Okay I’m just floating instead, but did a slight change to my tech choice. Redrew my hand accordingly.
game1 P2T4
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Dark Pact
STARTING HAND
Tenderfoot (1/2)
Bloom
Spark
Leaping Lizard (3/5)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Spark
NextHand
Nimble Fencer (2/3)
Leaping Lizard (3/5)
Older Brother (2/2)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
lizzo - ($7)
tenderfoot - ($6)
Float ($6)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Leaping Lizard (3/5)
- Elite:
- Scavenger:
- Technician: Tenderfoot (1/2)
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 4 (Finesse)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 6
- Workers: 9
Thoughts
that’s a bummer to get both card draw engines neglected, especially after bottom decking my second lizzo. But still I’m feeling to be in a very good position against this monster of a P1 deck. In hindsight it would have been way better to tech a maestro instead of the guide, but well, that happens if you’re going on the fast lane for a casual match
P1T5
Tech StartingHand Workers
TECH
Star-Crossed Starlet
Reversal
STARTING HAND
Aged Sensei
Sensei’s Advice
Safe Attacking
Nimble Fencer
Martial Mastery
Savior Monk
Reversal
WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking
NextHand
Nimble Fencer
Star-Crossed Starlet
Aged Sensei
Grappling Hook
Discard
Martial Mastery
Reversal
Savior Monk
Sensei’s Advice
Tech 2 card(s)
Get Paid - ($8)
Martial Mastery, I discard, reshuffle and draw 2, then look at your hand. - ($7)
Reversal disables Lizard - ($4)
River kills Tenderfoot, you draw.
Grave and Bird break tech 2, your base to 18.
Worker - ($3)
Nimble Fencer - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Nimble Fencer (2/3A)
- Elite:
- Scavenger:
- Technician: Grave lvl 3 (3/4)
- Lookout:
In Play:
- River lvl 1 (2/2)
- Bird (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 4
Gold:
- Gold: 1
- Workers: 9
@Zango’s turn!
Ok, that reversal for me on the wrong foot. I was too cocky with this ton of float instead of playing river as well, obviously. Wonder if this mistake cost me the game…
game1 P2T5
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Maestro (3/5)
STARTING HAND
Older Brother (2/2)
Leaping Lizard (3/5)
Nimble Fencer (2/3)
Grounded Guide (4/4)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Spark
Older Brother (2/2)
NextHand
Timely Messenger (1/1)
Brick Thief (2/1)
Wither
Nimble Fencer (2/3)
Discard
Tenderfoot (1/2)
Grounded Guide (4/4)
Leaping Lizard (3/5)
Star-Crossed Starlet (3/2)
Maestro (3/5)
Tech 2 card(s)
Get Paid + float - ($15)
Worker - ($14)
rebuild tech 2
vandy - ($12)
fencer - ($10)
maxband vandy, doom both fencers - ($6)
tower, my base to 16 - ($3)
river - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Nimble Fencer (4/5, doomed)
- Elite: River (2/3, lvl1)
- Scavenger:
- Technician: vandy (4/5, lvl5)
- Lookout:
In Play:
- Leaping Lizard (3/2)
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 5
Gold:
- Gold: 1
- Workers: 10
Thoughts
seriously? technician draw guide???
P1T6
Tech StartingHand Workers
TECH
Maestro
Grounded Guide
STARTING HAND
Nimble Fencer
Grappling Hook
Aged Sensei
Star-Crossed Starlet
WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking
NextHand
Birds’ Nest
Sparring Partner
Martial Mastery
Snapback
Discard
Martial Mastery
Reversal
Savior Monk
Sensei’s Advice
Star-Crossed Starlet
Nimble Fencer
Grappling Hook
Aged Sensei
Maestro
Grounded Guide
Tech 2 card(s)
Get Paid + float - ($10)
River to midband, sidelines SQL - ($8)
Star-Crossed Starlet, trades with your River, Grave to lvl 5 - ($6)
Doomed Fencer and Bird trade with Vandy, Grave to maxband, you draw.
Nimble Fencer, hits your tech 2 - ($4)
Grave readily breaks tech 2, your base to 14.
Exhaust Grave and spend sword to kill Lizard.
Tech 2 (Finesse) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Grave lvl 7 (4/4), swordless
- River lvl 3 (2/4)
- Nimble Fencer (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 10
Gold:
- Gold: 0
- Workers: 9
@Zango’s turn!
game1 P2T6
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Wither
Timely Messenger (1/1)
Bloom
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Spark
Older Brother (2/2)
NextHand
Grounded Guide (4/4)
Dark Pact
Tenderfoot (1/2)
Maestro (3/5)
Tech 0 card(s)
technician draw
Get Paid + float - ($11)
rebuild tech 2
Garth - ($9)
skel - ($8)
fencer kills your fencer - ($6)
Thief, damages your tech 2, heals my base - ($4)
messenger - ($3)
Float ($3)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Timely Messenger (1/1)
- Elite:
- Scavenger: Brick Thief (2/1)
- Technician:
- Lookout: skel 1/1
In Play:
- Nimble Fencer (2/1)
- Garth (1/3, lvl1)
Buildings:
- Base HP: 15
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 3
- Workers: 10
Thoughts
after bottom decking lizzo, then technician draw guide which prevented me from playing the very relevant extra patroller brother I’m finally lucky: technician draw bloom means a DP in my next hand for sure, woohoo! now let’s see whether Garth survives. but hopefully he’s running out of steam soon and his deck definitely is ultra diluted. ofc it’s still possible to have lucky draws align well for him
Post draw: wow!
P1T7
Tech StartingHand Workers
TECH
Blademaster
Blademaster
STARTING HAND
Birds’ Nest
Martial Mastery
Sparring Partner
Snapback
WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking
Birds’ Nest
NextHand
Star-Crossed Starlet
Blademaster
Blademaster
Savior Monk
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 3 - ($3)
Sparring Partner - ($2)
Rook - ($0)
Grave readily kills SQL.
River kills skeleton.
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Sparring Partner (2/2A)
- Elite: Rook lvl 1 (3/4)
- Scavenger:
- Technician: Grave lvl 7 (4/3), swordless
- Lookout:
In Play:
- River lvl 3 (2/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Tech III HP: 5
- Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 11
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
Very tempted to dump my hand and MM, but I’m gonna tech up and hope that zango doesn’t have all 4 virtuosos in their next hand.
@Zango’s turn!
I think this should be it. I have enough power in my hand to make use of this opening that you’re providing.
game1 P2T7
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Dark Pact
Tenderfoot (1/2)
Maestro (3/5)
Grounded Guide (4/4)
Wither
Leaping Lizard (3/5)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Spark
Older Brother (2/2)
NextHand
Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)
Nimble Fencer (2/3)
Bloom
Discard
Timely Messenger (1/1)
Dark Pact
Brick Thief (2/1)
Wither
Leaping Lizard (3/5)
Tech 0 card(s)
Get Paid + float - ($13)
Vandy - ($11)
DP my base to 13, draw 2 (boo, only lizzo+wither, no virtuoso) - ($10)
Maestro - ($7)
Guide - ($2)
tenderfoot (for free) kills SL
thief trades grave, lvl to garth, pings tech 3, my base to 14
fencer trades rook, garth to lvl 5
maxband garth resurrects fencer - ($0)
fencer breaks tech 3
Garth attacks tech 2 down to 1 (thief ping last turn)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Maestro (4/5)
- Elite:
- Scavenger:
- Technician: Vandy (2/3, lvl1)
- Lookout:
In Play:
- Nimble Fencer (4/4)
- Garth (3/4, lvl7)
- Grounded Guide (4/4)
- Tenderfoot (3/1)
Buildings:
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
This is it! Finally I get a chance to act and the deck delivers! Even if I don’t hit a virtuoso (60%) with DP, I can still clear the patrol, break tech 3 and bring tech 2 for another 3 and have vandy, skeleton and at least one lizzo for defense (Guide backline). If I hit bloom+wither it’s double tech break and vandy+skeleton in patrol.
Post DP: realized that I prefer a Maestro in game over Lizzo+skeleton…
Yeah, I have both Blademasters in this hand so nothing to even stall for/with. GG WP!
You’re up as P1.
GG WP
I have severly underestimated your strategy with this deck and played too optimistic. Also your start wasn’t close to an optimal one with AS in the starting hand and me being able to punish your gamble turn 2. Without wanting to sound cocky, I think the future P2 matches are going to be way more intense than the ones with me being P1 as white usually struggles with being P2. Let’s swap sides at least once, after that we should probably stick to me being P2.
GL & HF with game number 2:
game2 P1T1
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Helpful Turtle (1/2)
Tenderfoot (1/2)
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
WORKERS
Fruit Ninja (2/2)
NextHand
Timely Messenger (1/1)
Spark
Older Brother (2/2)
Brick Thief (2/1)
Wither
Discard
Bloom
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tenderfoot (lucky me) - ($2)
vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tenderfoot (1/2)
- Vandy (2/3, lvl1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
P2T1
StartingHand Workers
STARTING HAND
Snapback
Fox Viper
Safe Attacking
Fox Primus
Grappling Hook
WORKERS
Fox Primus
NextHand
Sensei’s Advice
Aged Sensei
Smoker
Savior Monk
Discard
Grappling Hook
Snapback
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Viper - ($2)
Safe Attacking - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Fox Viper (2/1)
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 1
- Workers: 6
@Zango’s turn!
game2 P1T2
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Brick Thief (2/1)
Older Brother (2/2)
Spark
Timely Messenger (1/1)
Wither
WORKERS
Fruit Ninja (2/2)
Spark
NextHand
Bloom
Brick Thief (2/1)
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
vandy kills technician
tenderfoot pings your base
brother - ($2)
tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tenderfoot (1/2)
- Vandy (2/1, lvl1)
- Older Brother (2/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Nimble Fencer
Discord
STARTING HAND
Savior Monk
Smoker
Sensei’s Advice
Aged Sensei
Morningstar Flagbearer
WORKERS
Fox Primus
Smoker
NextHand
Sensei’s Advice
Discord
Grappling Hook
Morningstar Flagbearer
Fox Viper
Tech 2 card(s)
Get Paid + float + technician - ($7)
Worker - ($6)
Tech 1 - ($5)
Savior Monk - ($3)
Tower - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Savior Monk (2/2A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
@Zango’s turn!
game2 P1T3
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Maestro (3/5)
STARTING HAND
Brick Thief (2/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Bloom
Granfalloon Flagbearer (2/2)
WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
NextHand
Nimble Fencer (2/3)
Wither
Timely Messenger (1/1)
Maestro (3/5)
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
midband vandy kills SL - ($4)
fencer - ($2)
fencer, brother, tenderfoot break tech 1
turtle - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tenderfoot (1/1)
- Vandy (3/1, lvl3)
- Older Brother (2/1)
- Nimble Fencer (2/2)
- Helpful Turtle (1/2)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
if he doesn’t have discord now, I’m pretty sure the game is over before it begun. but even if he has it, the situation is pretty awesome for me
Post draw: RS Draw 1 Maestro
P2T3
Tech StartingHand Workers
TECH
Doubling Barbarbarian
Sparring Partner
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Discord
Fox Viper
Grappling Hook
WORKERS
Fox Primus
Smoker
Grappling Hook
NextHand
Sensei’s Advice
Aged Sensei
Nimble Fencer
Snapback
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
River - ($4)
Discord kills Tenderfoot and Older Brother - ($2)
Fox Viper - ($0)
Rebuild tech 1.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Fox Viper (2/1A)
- Elite:
- Scavenger:
- Technician: River lvl 1 (2/3)
- Lookout:
In Play:
- Safe Attacking
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
@Zango’s turn!
game2 P1T4
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Maestro (3/5)
Dark Pact
STARTING HAND
Wither
Nimble Fencer (2/3)
Timely Messenger (1/1)
Maestro (3/5)
WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
NextHand
Bloom
Star-Crossed Starlet (3/2)
Older Brother (2/1)
Brick Thief (2/1)
Tech 2 card(s)
turtle heals
Get Paid - ($7)
Worker - ($6)
fencer - ($4)
Tech 2 - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Nimble Fencer (2/3)
- Elite:
- Scavenger:
- Technician: Helpful Turtle (1/2)
- Lookout:
In Play:
- Vandy (3/2, lvl3)
- Nimble Fencer (2/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
so here it is, the expected discord. let’s hope he doesn’t have the second one now
P2T4
Tech StartingHand Workers
TECH
Martial Mastery
Doubling Barbarbarian
STARTING HAND
Aged Sensei
Nimble Fencer
Snapback
Sensei’s Advice
WORKERS
Fox Primus
Smoker
Grappling Hook
Sensei’s Advice
NextHand
Doubling Barbarbarian
Morningstar Flagbearer
Savior Monk
Discard
Snapback
Martial Mastery
Doubling Barbarbarian
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nimble Fencer - ($5)
River and Fencer kill SQL.
Viper kills Turtle, you draw.
Aged Sensei - ($4)
Tech 2 (Strength) - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Aged Sensei (1/1)
- Lookout:
In Play:
- River lvl 1 (2/1)
- Nimble Fencer (2/2)
- Fox Viper (2/1)
- Safe Attacking
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 3
Gold:
- Gold: 0
- Workers: 9
@Zango’s turn!
game2 P1T5
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)
STARTING HAND
Star-Crossed Starlet (3/2)
Brick Thief (2/1)
Bloom
Older Brother (2/1)
Maestro (3/5)
Dark Pact
Tenderfoot (1/2)
WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)
NextHand
Maestro (3/5)
Timely Messenger (1/1)
Bloom
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
fetch & play DP - ($5)
Maestro - ($2)
starlet & tenderfoot for free
Thief, pings your tech 2, my base to 19 - ($0)
exhaust starlet & fencer for tech 2 break
exhaust tenderfoot for 2 damage on tower
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Maestro (3/5)
- Elite:
- Scavenger:
- Technician: Brick Thief (2/1)
- Lookout:
In Play:
- Vandy (3/2, lvl3)
- Nimble Fencer (2/3)
- Tenderfoot (1/2)
- Star-Crossed Starlet (3/2)
Buildings:
- Base HP: 19
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
again not my a game. completely forgot safe attacking when evaluating my future turns and what the board state then will be. but still this game is already won. He has no way to recover his hand size properly and let him overextend to do some damage (two-step plus starlet really would be a threat) - this deck recovers so ultra fast, there is nothing to worry about
P2T5
Tech StartingHand Workers
TECH
Appel Stomp
Appel Stomp
STARTING HAND
Savior Monk
Doubling Barbarbarian
Morningstar Flagbearer
WORKERS
Fox Primus
Smoker
Grappling Hook
Sensei’s Advice
NextHand
Snapback
Sparring Partner
Discord
Tech 2 card(s)
Get Paid - ($9)
Rebuild tech 2.
River to maxband - ($5)
Exhaust Sensei to buff Fencer.
River and Fencer kill Maestro.
Savior Monk - ($4)
Morningstar Flagbearer - ($2)
Float ($2)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Fox Viper (2/1A)
- Elite:
- Scavenger: Morningstar Flagbearer (2/2)
- Technician: Savior Monk (2/2)
- Lookout:
In Play:
- River lvl 5 (3/1)
- Nimble Fencer (2/1)
- Aged Sensei (1/1)
- Safe Attacking
Buildings:
- Base HP: 15
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tower HP: 2
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
@Zango’s turn!
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Blademaster (7/5)
Blademaster (7/5)
STARTING HAND
Maestro (3/5)
Timely Messenger (1/1)
Bloom
WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)
Bloom
NextHand
Nimble Fencer (2/3)
Dark Pact
Discard
Maestro (3/5)
Timely Messenger (1/1)
Brick Thief (2/1)
Star-Crossed Starlet (4/1)
Blademaster (7/5)
Blademaster (7/5)
Tech 2 card(s)
starlet takes 1
Get Paid - ($9)
worker - ($8)
Maestro - ($5)
messenger - ($4)
Thief trades SL, pings tech 2, heals my base
tenderfoot breaks tower
fencer kills flagbearer
starlet trades monk
Garth - ($2)
skel - ($1)
messenger trades river, vandy to maxband, doom AS & skel
vandy breaks tech 2
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: skel (3/3) doomed
- Elite:
- Scavenger:
- Technician: Maestro (3/5)
- Lookout:
In Play:
- Vandy (4/5, lvl5)
- Nimble Fencer (2/1)
- Tenderfoot (1/2)
- Garth (1/3, lvl1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 2
- Deck: 4
- Disc: 6
Gold:
- Gold: 1
- Workers: 10
Thoughts
maxband rook is probable, but don’t see him as a problem especially in case Maestro survives or if I draw another virtuoso and garth survives. But with two virtuosos, possibly a technician draw, midband Garth draw and two DP in my current deck of 6 it should be a safe bet, even in case of Snapback/reversal/whatever