Blue (thehug0naut) vs Black (Frozenstorm) balance testing

Game 4 Player 2, Turn 3

P2 Black vs P1 Blue

Current balance patch changes in effect

Starting Hand

Thieving Imp
Jandra, the Negator
Skeleton Javelineer
Dark Pact

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)
All Teched Cards

Sickness, Gorgon
Crypt Crawler, Dark Pact


Main:

  • Skeleton (6)
  • Skeleton Javelineer (5)
  • Skele snipes TD’s armor, Garth kills and takes 1
  • Worker (4)
  • Tech 2 Disease (0)
Workers

Jandra, The Negator, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1 anti-air)
  • :exhaust: Technician: Skeleton Javelineer (1/1 anti-air)
  • :target: Lookout:

In Play:

  • Garth (1/1 lvl 1)
  • Skeleton (1/1)
  • Skeletal Archery

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Pestering Haunt
Deteriorate
Crypt Crawler
Sacrifice the Weak

End of Turn Discard
My Thoughts

Nicely done getting Garth basically dead. I can’t really keep him safe, Tech 2 and skeletons will require coming after, and tech 2 should be relatively safe. Crypt Crawler will take care of Aven next turn, too bad I can’t do that right now but not worth the risk to midband and sac my only skele to try and draw for it. Graveyard, StW, Haunt and Det would all basically be dead draws. Imp would then be my only defense. So tech up and accept the CC next turn. Disease still the best counter to Truth and Peace. Sickness should help too