[CAMS23] FINALS part 2: P1 Moby_Dick [Finesse]/Demonology/Necromancy vs P2 Dreamfire [Past/Present]/Bashing

GL & HF @Dreamfire

Current balance patch changes in effect

[CAMS23] FINALS part 2 P1T1

P1 [Finesse]/Demonology/Necromancy vs. P2 [Present]/Past/Bashing


StartingHand Workers

STARTING HAND
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Spark


WORKERS
Spark


NextHand

Brick Thief (2/1)
Timely Messenger (1/1)
Fruit Ninja (2/2)
Wither
Tenderfoot (1/2)


Discard

Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Brother - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Not a strong start…

@Dreamfire’s turn!

GL HF

P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Temporal Research
Nullcraft
Fading Argonaut
Plasmodium


WORKERS
Plasmodium


NextHand

Battle Suits
Time Spiral
Forgotten Fighter
Hardened Mox
Tinkerer


Discard

Neo Plexus
Temporal Research
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
Troq - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Troq lvl 1 (2/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@Moby_Dick’s turn!

[CAMS23] FINALS part 2 P1T2

P1 [Finesse]/Demonology/Necromancy vs. P2 [Present]/Past/Bashing


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Timely Messenger (1/1)
Tenderfoot (1/2)
Brick Thief (2/1)
Fruit Ninja (2/2)
Wither


WORKERS
Spark
Fruit Ninja (2/2)


NextHand

Helpful Turtle (1/2)
Nimble Fencer (2/3)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Vandy - ($3)
Tenderfoot - ($2)
Tech1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite: Older Brother (2/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Vandy kill ff? But not with the extra g…

@Dreamfire’s turn!

P2T2


Tech StartingHand Workers

TECH
Argonaut
Now!


STARTING HAND
Hardened Mox
Tinkerer
Forgotten Fighter
Time Spiral
Battle Suits


WORKERS
Plasmodium
Hardened Mox


NextHand

Tinkerer
Argonaut
Time Spiral
Now!
Temporal Research


Tech 2 card(s)
Get Paid - ($6)
Fargo to fading 2.
Worker - ($5)
Tech 1 - ($4)
Battle Suits - ($2)
Troq to midband - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Troq lvl 3 (3/4)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@Moby_Dick’s turn!

[CAMS23] FINALS part 2 P1T3

P1 [Finesse]/Demonology/Necromancy vs. P2 [Present]/Past/Bashing


Tech StartingHand Workers

TECH
Metamorphosis
Leaping Lizard (3/5)


STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Helpful Turtle (1/2)


WORKERS
Spark
Fruit Ninja (2/2)
Helpful Turtle (1/2)


NextHand

Timely Messenger (1/1)
Leaping Lizard (3/5)
Bloom
Wither


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Fencer - ($4)
Midband Vandy attacks SL - ($2)
Tenderfoot trades with SL
Brother and Fencer trades with Troq, Vandy maxbands
Fencer attacks tech 1 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L5 (4/5)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Pretty sure Dreamfire teched 2x Argos. So either they come both, or he plays Neo/Hero and teches up. Both is very likely due to drawing almost the entire cycle. Tech2 will be worse for me, because he has very good chances for tech2 units. Dreamfire is usually teching Hyperion + Tric, so I have to guess what is coming. Maybe he has even both on hand.

@Dreamfire’s turn!

P2T3


Tech StartingHand Workers

TECH
Argonaut
Intimidation


STARTING HAND
Argonaut
Tinkerer
Temporal Research
Time Spiral
Now!
Nullcraft


WORKERS
Plasmodium
Hardened Mox
Time Spiral


NextHand

Argonaut
Neo Plexus
Now!
Intimidation
Forgotten Fighter


Tech 2 card(s)
Get Paid + technician draw - ($7)
Worker - ($6)
Geiger - ($4)
Argonaut - ($1)
Now! on Argo, readily kills Fencer - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Geiger lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Moby_Dick’s turn!

[CAMS23] FINALS part 2 P1T4

P1 [Finesse]/Demonology/Necromancy vs. P2 [Present]/Past/Bashing


Tech StartingHand Workers

TECH
Maestro (3/5)
Leaping Lizard (3/5)


STARTING HAND
Bloom
Timely Messenger (1/1)
Wither
Leaping Lizard (3/5)


WORKERS
Spark
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Wither


NextHand

Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Metamorphosis


Discard

Bloom
Nimble Fencer (2/3)
Leaping Lizard (3/5)
Timely Messenger (1/1)


Tech 0 card(s)
Get Paid - ($7)
Worker - ($6)
Bloom Vandy - ($4)
tech2 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy L5 + (5/6)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

He got me with that one… Did not consider it otherwise fencer would have gone to scav. I really need the gold next turn.

But the worst thing was the lizzard draw. Same like against Bryce.

Nullcraft prevents that I can do something better. Dreamfire can still kill Vandy, but not benefit from levels without skipping tech2.

@Dreamfire’s turn!

P2T4


Tech StartingHand Workers

TECH
Trojan Duck
Trojan Duck


STARTING HAND
Forgotten Fighter
Neo Plexus
Now!
Argonaut
Intimidation


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter


NextHand

Temporal Research
Nullcraft
Fading Argonaut
Neo Plexus
Tinkerer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Geiger runs into Vandy, levels fizzle.
Troq - ($5)
Intimidation on Vandy (now 1/4) - ($4)
Argonaut readily kills Vandy, Troq to midband.
Tech 2 (Bashing) - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Troq lvl 3 (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Bashing)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@Moby_Dick’s turn!

Puh, excellent reading of my moves… Need to think.

[CAMS23] FINALS part 2 P1T5

P1 [Finesse]/Demonology/Necromancy vs. P2 [Present]/Past/Bashing


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Star-Crossed Starlet (3/2)


STARTING HAND
Older Brother (2/2)
Tenderfoot (1/2)
Granfalloon Flagbearer (2/2)
Metamorphosis


WORKERS
Spark
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Wither
Older Brother (2/2)


NextHand

Timely Messenger (1/1)
Nimble Fencer (2/3)
Bloom
Brick Thief (2/1)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tenderfoot - ($6)
Midband river - ($2)
Garth - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River L3 (2/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Garth L1 (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

First I thought I am dead… But there is still a chance.
I am completely behind, and my advantage of playing first tech2 is lost. Bashing means with very high probability Trojan Duck. Anything else in Bashin is too weak. If Dreamfire wants to win with Tech2 he would have choosen present, especially with BS out. It fits as well better in his cycle. Since half of second cycle was too early, I think he just teched spells/tech1. So he is not calculating with tech2 cards next turn and wants to use that for teching up. Would fit with 2 Trojan Duck in next cycle. He doesn’t want to draw anything else, so Troq on scav. I put him on:

1st Tech: Argo + Now
2nd Tech: Intimidate + (I think tech 1, probably Argo, because Dreamfire drew a lot of his second cycle)
3rd Tech: Pretty sure 2x Trojan Duck
4th Tech: I would do something like Final Smash and Stomper

With no lizzo on hand it is not optimal. I need to consider mainly Nullcraft and FF. So this is the best I can do. I don’t see a chance for Dreamfire for teching and killing Garth. If he stays defensive I will have Tech3 break. If he kills Tenderfoot I think no defense is left and I break as well Tech3. Another Intimidate (or the old one again) would be worth case. If I could be sure there is no FF I could do something much better.

But even if it happens like that, Dreamfire is ahead (but I have at least the better deck).

@Dreamfire’s turn!

P2T5


Tech StartingHand Workers

TECH
Ready or Not
Harvest Reaper


STARTING HAND
Fading Argonaut
Nullcraft
Tinkerer
Temporal Research
Neo Plexus


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer


NextHand

Now!
Argonaut
Intimidation
Trojan Duck
Trojan Duck


Discard

Neo Plexus
Nullcraft
Temporal Research
Ready or Not
Harvest Reaper


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 3 - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Troq lvl 3 (3/4)
  • :pschip: Technician:
  • :target: Lookout: Fading Argonaut (3/3), fading 3

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Bashing)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

@Moby_Dick’s turn!

[CAMS23] FINALS part 2 P1T6

P1 [Finesse]/Demonology/Necromancy vs. P2 [Present]/Past/Bashing


Tech StartingHand Workers

TECH
Dark Pact
Grounded Guide (4/4)


STARTING HAND
Brick Thief (2/1)
Nimble Fencer (2/3)
Timely Messenger (1/1)
Bloom


WORKERS
Spark
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Wither
Older Brother (2/2)


NextHand

Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)
Metamorphosis
Maestro (3/5)


Discard

Tenderfoot (1/2)
Brick Thief (2/1)
Bloom
Dark Pact
Grounded Guide (4/4)


Tech 2 card(s)
Get Paid - ($9)
Maxband garth fetch guide - ($3)
Fencer - ($1)
Tenderfoot trades SL
Fencer kills Troq, river maxbands
Play messenger for free
River kills lookout
Messenger and Garth break Tech3
Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (2/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grounded Guide (4/4)

In Play:

  • Garth L7 (3/4)
  • River L5 (3/1)
  • Nimble Fencer (4/1)
  • Timely Messenger (2/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Ok as expected, I could do the backline tech break with thief and fencer, but there is something better.

Nothing on technician from Dreamfire, which means, that he has both ducks on hand and does not want to start the next cycle without them. Intimidate should be as well on that hand, otherwise he would have played it last turn. Means 3 dead cards on hand. I think he planned as well to have Now for the Duck.

That feels unfair, coming from such a weak position and not drawing good. Deck is too strong. But it is definetly not over, I am very dependent on my next hand.

@Dreamfire’s turn!

Had to adjust Discard by 1 due to fetch…

P2T6


Tech StartingHand Workers

TECH
The Boot


STARTING HAND
Now!
Trojan Duck
Argonaut
Trojan Duck
Intimidation


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer


NextHand

Temporal Research
Harvest Reaper
Neo Plexus
Intimidation
Argonaut


Tech 1 card(s)
Get Paid + float + scav - ($12)
Rebuild tech 3.
Prynn, to maxband - ($4)
Remove 2 runes to trash Grounded Guide, paying resist, Fencer dies - ($3)
Argonaut - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Prynn lvl 8 (3/5), fading 2, trashed Grounded Guide
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Bashing)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@Moby_Dick’s turn!

@Dreamfire Tower?

Remnant from a different line I considered. I’ll delete it.

[CAMS23] FINALS part 2 P1T7

P1 [Finesse]/Demonology/Necromancy vs. P2 [Present]/Past/Bashing


Tech StartingHand Workers

TECH
Maestro (3/5)
Grounded Guide (4/4)


STARTING HAND
Leaping Lizard (3/5)
Star-Crossed Starlet (3/2)
Metamorphosis
Maestro (3/5)
Leaping Lizard (3/5)
Granfalloon Flagbearer (2/2)


WORKERS
Spark
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Wither
Older Brother (2/2)
Metamorphosis


NextHand

Nimble Fencer (2/3)
Star-Crossed Starlet (3/2)


Discard

Tenderfoot (1/2)
Brick Thief (2/1)
Bloom
Dark Pact
Nimble Fencer (2/3)
Maestro (3/5)
Grounded Guide (4/4)


Tech 2 card(s)
Get Paid - ($9)
Make skel and sacrifice new directly to draw - ($8)
Sac old Skel
Flagbearer - ($6)
Maestro - ($3)
Starlet
2x lizzard - ($1)
worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Leaping Lizard (3/5)
  • :target: Lookout:

In Play:

  • Timely Messenger (1/1)
  • Star-Crossed Starlet (3/2)
  • Granfalloon Flagbearer (2/2)
  • Maestro (3/5)
  • River L5 (3/1)
  • Grounded Guide (4/4) eaten

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Bottom decking fencer…

@Dreamfire’s turn!

P2T7


StartingHand Workers

STARTING HAND
Temporal Research
Neo Plexus
Intimidation
Harvest Reaper
Argonaut


WORKERS
Plasmodium
Hardened Mox
Time Spiral
Forgotten Fighter
Tinkerer


NextHand

Trojan Duck
Ready or Not
Trojan Duck
Fading Argonaut


Discard

Intimidation
Temporal Research


Tech 0 card(s)
Get Paid - ($10)
Prynn to fading 1.
Prynn and Argo kill SQL, Prynn to fading 2.
Harvest Reaper - ($5)
Argonaut #2 - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (4/1A)
  • :psfist: Elite: Argonaut (5/4)
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Harvest Reaper (6/5)
  • :target: Lookout:

In Play:

  • Prynn lvl 8 (3/2), fading 2, trashed Grounded Guide
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Bashing)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10

@Moby_Dick’s turn!

neo plexus has 3 attack

And Garth was lost somewhere…