Oh very interesting!
XCAFS23 R4Part2: Player 1, Turn 4
P1 Miracle Grow vs P2 Anarchy/Fire/Demonology
Link to all relevant rule changes
Starting Hand
Gunpoint Taxman
Makeshift Rambaster
Bird’s Nest
Bloodrage Ogre
Bombaster
Events of Turn:
Upkeep:
- Get Gold (6+2float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Earthquake x2
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest
Main:
- Arg takes Zane’s armor off, levels fizzle
- Zane, runs into your zane bringing him to 2hp, levels fizzle (6)
- Rook (4)
- Nautical Dog trades with Zane, Rook to level 3
- Bird’s Nest (2)
- Worker (1)
Workers
Careless Musketeer, Bloodburn, Scorch
Patrol as below- Discard 3 Draw 4 rs Draw 1
Board Info:
Buildings:
Base HP: 20- Tech1 HP: 5
In Patrol:
Squad Leader:
Elite: Wisp (0+1/1)
Scavenger:
Technician: Mad Man (1/1)
Lookout:
In Play:
- Rook (2/4 lvl 3)
- Big Bird (1/1)
- Tweetie Bird (1/1)
- Bird’s Nest
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
End of Turn Hand
Blooming Ancient
Charge
Pillage
Blooming Ancient
Gunpoint Taxman
End of Turn Discard
My Thoughts
That was an interesting choice, I’m gonna get rid of Zane and pivot to Earthquake, I think birds and maxband rook should go favorably for that as a plan