Big Oni energy…
Game 5 Player 2, Turn 3
Current balance patch changes in effect
Starting Hand
Sickness
Jandra, the Negator
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Events of Turn:
Upkeep:
- Get Gold (7+2float+1scav)
- Tech 2 Cards in (except on turn 1)
All Teched Cards
Doom Grasp, Abomination
Crypt Crawler, Sickness
Main:
- Jandra, the Negator (7)
- Orpal (5)
- Worker (4)
- Tech 2 Disease (0)
Workers
Graveyard, Poisonblade Rogue, Pestering Haunt
Patrol as below
- Discard 3 Draw 4 rs Draw 1
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 DISEASE
In Patrol:
Squad Leader: Jandra (3/3a)
Elite: Orpal (1+1/3 lvl 1)
Scavenger:
Technician:
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Crypt Crawler
Skeletal Archery
Deteriorate
Summon Skeletons
Skeleton Javelineer
End of Turn Discard
My Thoughts
Jandra + Tech up looking pretty good, we’ll go with that and tech up. Could get hit by Arrest but probably won’t hurt too bad. Grabbing Doom Grasp as insurance and Abom as… extra crowd control