If I were not the one organizing the tournament I would say: take all the time you need, but now…
And I feel like this is about to come to a close, so…
XCAFS23 round 3 part 2 P1T5
P1 [Finesse]/Feral/Present vs. P2 [Feral]/Present/Discipline
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Research & Development
Research & Development
STARTING HAND
Bloom
Maestro (3/5)
Tenderfoot (1/2)
Brick Thief (2/1)
Temporal Distortion
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Wither
Spark
Bloom
NextHand
Helpful Turtle (1/2)
Timely Messenger (1/1)
Temporal Distortion
Discard
Older Brother (2/1)
Nimble Fencer (2/1)
Temporal Distortion
Star-Crossed Starlet (3/2)
Brick Thief (2/1)
Research & Development
Research & Development
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
max - ($6)
Maestro - ($3)
exhaust fencer to deal two damage to your tech 2
TD fencer into starlet - ($1)
play fencer & tenderfoot for free
starlet runs into SL
Cal trades SL
exhaust fencer & tenderfoot to deal 4 damage to your tree
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader:
Elite: Maestro (3/5)
Scavenger:
Technician:
Lookout:
In Play:
- Max (2/3, lvl1)
- Nimble Fencer (2/3)
- Tenderfoot (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 7
Gold:
- Gold: 1
- Workers: 9
Thoughts
phew, worst case but now I’m way ahead in terms of board presence. and I’m guaranteed to have all of my four next cards available (unless he teched two trics, which I would bet anything against), so next turn is going to close the deal, nice!