[XCAFS23] Round3 part2: P1 zango [Finesse]/Feral/Present vs P2 thehug0naut [Feral]/Present/Discipline

If I were not the one organizing the tournament I would say: take all the time you need, but now…
And I feel like this is about to come to a close, so…

XCAFS23 round 3 part 2 P1T5

P1 [Finesse]/Feral/Present vs. P2 [Feral]/Present/Discipline

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Research & Development
Research & Development


STARTING HAND
Bloom
Maestro (3/5)
Tenderfoot (1/2)
Brick Thief (2/1)
Temporal Distortion


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Wither
Spark
Bloom


NextHand

Helpful Turtle (1/2)
Timely Messenger (1/1)
Temporal Distortion


Discard

Older Brother (2/1)
Nimble Fencer (2/1)
Temporal Distortion
Star-Crossed Starlet (3/2)
Brick Thief (2/1)
Research & Development
Research & Development


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
max - ($6)
Maestro - ($3)
exhaust fencer to deal two damage to your tech 2
TD fencer into starlet - ($1)
play fencer & tenderfoot for free
starlet runs into SL
Cal trades SL
exhaust fencer & tenderfoot to deal 4 damage to your tree

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Maestro (3/5)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max (2/3, lvl1)
  • Nimble Fencer (2/3)
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

phew, worst case but now I’m way ahead in terms of board presence. and I’m guaranteed to have all of my four next cards available (unless he teched two trics, which I would bet anything against), so next turn is going to close the deal, nice!