[XCAFS23] Round2 part2: P1 FrozenStorm [Anarchy]/Growth/Strength vs P2 zango [Finesse]/Feral/Present

That wasn’t unexpected but still hurts

XCAFS23 R2P2 Player 1, Turn 5

P1 Miracle Grow vs P2 Finesse/Feral/Present

Link to all relevant rule changes

Starting Hand

Mad Man
Charge
Bird’s Nest
Blooming Ancient
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bird’s Nest, Dinosize
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Midband Rook, hit SQL for 3 (4)
  • Mad Man, trade sql (3)
  • Brogre trades with techn, you draw 1
  • Makeshift Rambaster, it and dog break your tech2, your base to 15
Workers

Careless Musketeer, Scorch, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rook (3/2 lvl 5)
  • Makeshift Rambaster (1/2)
  • Nautical Dog (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bombaster
Blooming Ancient
Surprise Attack
Gunpoint Taxman

End of Turn Discard
My Thoughts

As I suspected. But how to counter? Bird’s nest and tower is an option but that leaves a lot of danger on the board. It could be I’m on the right timing to counter-break, it could be Zango whiffed and that’s a waste of resources… Gotta love Codex :slight_smile:

I think forcing a decision between Rook and the tech 2 is a good choice. I can maxband and that’s still tough for Zango to deal with