That wasn’t unexpected but still hurts
XCAFS23 R2P2 Player 1, Turn 5
P1 Miracle Grow vs P2 Finesse/Feral/Present
Link to all relevant rule changes
Starting Hand
Mad Man
Charge
Bird’s Nest
Blooming Ancient
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Bird’s Nest, Dinosize
Surprise Attack x2
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
- Midband Rook, hit SQL for 3 (4)
- Mad Man, trade sql (3)
- Brogre trades with techn, you draw 1
- Makeshift Rambaster, it and dog break your tech2, your base to 15
Workers
Careless Musketeer, Scorch, Pillage, Bloodburn
Patrol as below- Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 18- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Rook (3/2 lvl 5)
- Makeshift Rambaster (1/2)
- Nautical Dog (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Bombaster
Blooming Ancient
Surprise Attack
Gunpoint Taxman
End of Turn Discard
My Thoughts
As I suspected. But how to counter? Bird’s nest and tower is an option but that leaves a lot of danger on the board. It could be I’m on the right timing to counter-break, it could be Zango whiffed and that’s a waste of resources… Gotta love Codex ![]()
I think forcing a decision between Rook and the tech 2 is a good choice. I can maxband and that’s still tough for Zango to deal with