Drakk ist just brutal… He probably just brings his own kind of justice to the table ![]()
XCAFS24 round 5 P1T7
P1 [Finesse]/Peace/Law vs. P2 [Necromancy]/Blood/Truth
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Insurance Agent (2/2)
Helpful Turtle (1/2)
Scribe (1/3)
Tenderfoot (1/1)
WORKERS
Fruit Ninja (2/2)
Wither
Older Brother (2/2)
Spark
Timely Messenger (1/1)
Brick Thief (2/1)
NextHand
Granfalloon Flagbearer (2/2)
Insurance Agent (2/2)
Injunction
Nimble Fencer (2/3)
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
midband River - ($5)
a juggernaut kills drakk, my base to 14, River to maxband, you draw
second juggernaut breaks tech 2
HH - ($3)
turtle & tenderfoot with discount each - ($2)
rebuild tech 1
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: River (3/4, lvl5)
Elite:
Scavenger: Tenderfoot (1/2)
Technician: Helpful Turtle (1/2)
Lookout:
In Play:
- Justice Juggernaut (5/4)+
- Justice Juggernaut (5/7)+
Buildings:
Base HP: 14
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 2
- Workers: 10
Thoughts
again no injunction, boooh! double kidnapping might really be an issue in two turns… but nothing I can do about that.
Really should have workered the injunction instead of the thief, it might get this close…