well, yes I did have a head start after that bloomed cal turn 2, but after that you had a very good return and in the end a whiff from your side combined with a won coin flip on my side won me this game. That’s pretty much my definition of stealing a victory because two not too likely probabilities needed to be hit in parallel in order for me to take it…
XCAFS23 round 2 part 2 P2T8
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Feral Strike
Huntress (3/3)
Nimble Fencer (2/3)
Huntress (3/3)
Research & Development
Argonaut (3/4)
Helpful Turtle (1/2)
Hyperion (4/5)
Research & Development
Tenderfoot (1/2)
Temporal Distortion
Hyperion (4/5)
Tricycloid (3/3)
Feral Strike
Research & Development
Timely Messenger (1/1)
+1 card as I forgot to hit draw one again for the base break hyperion
WORKERS
Fruit Ninja (2/2)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Spark
Bloom
NextHand
Centaur (3/1)
Hyperion (4/5)
Temporal Distortion
Tenderfoot (1/2)
Wither
Tech 0 card(s)
Get Paid - ($11)
Hyperion runs into rook, draw 1
R&D, draw 5 - ($9)
R&D, RS 7, draw 5 - ($7)
feral strike brings two Hyperions from hand - ($3)
argo trades rook’s first life
first Hyperion runs into rook, draw 1
TD exhausted Hyperion into tric - ($1)
tric pings down birds with two runes and also pings rook
messenger trades rook - ($0)
Cal, max and second Hyperion deal 12 to base to break it
Float ($0)
Discard 11, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Tricycloid (3/3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Cal (5/3, lvl5)+
- Max (3/4, lvl5)
- Hyperion (4/5)
Buildings:
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 12
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
that’s been a tough one and it was also a very fun one! I’m crossing my fingers for you that you will get the chance for a rematch and I’m not very optimistic that I’ll be able to handle it equally well.
GG & very WP!!