Oh lol IDK, I think Present T2 is just slightly outmatching Balance, but this is less bad than I’d expected!
CAMS23 Game 5 Player 1, Turn 7
P1 [Bashing]/Balance/Growth vs P2 Purple
Current balance patch changes in effect
Starting Hand
Bloom
Potent Basilisk
Spirit of the Panda
Timely Messenger
Moment’s Peace
Tenderfoot (rs techn)
Events of Turn:
Upkeep:
- Get Gold (9+1scav)
- rs Draw 1 techn (THEN add ODB and Tiny B to the reshuffle)
- Tech 2 cards (except turn 1)
All Teched Cards
Stampede x2
Fairie Dragon, Spirit of the Panda
Wandering Mimic, Moment’s Peace
Potent Basilisk, Spirit of the Panda
Wandering Mimic, Fairie Dragon
Iron Man, Tiny Basilisk
Main:
- Arg (8)
- Spirit of the Panda on Fairie Dragon, kill Prynn, I get 1g, Arg midbands (5)
- Water Elemental trades Tric, you draw 1
- Timely Messenger, trades with Hyperion (4)
- Maxband Arg (2)
- Hero’s Hall (0)
Workers
Wither, Spark, Brick Thief, Fruit Ninja, Granfalloon Flagbearer
Patrol as below
- Discard 4 Draw 5
Board Info:
Buildings:
Base HP: 14
- Tech1 HP: 5
- Tech2 HP: DOWN BALANCE
- Hero’s Hall HP: 4
In Patrol:
Squad Leader: Arg (1/5a lvl 5)
Elite:
Scavenger: Wisp (0/1)
Technician: Water Elemental (3/3)
Lookout:
In Play:
- Fairie Dragon (6/4, Spirit of the Panda attached)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 9
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Helpful Turtle
Spirit of the Panda
Fairie Dragon
Iron Man
Wandering Mimic
End of Turn Discard
My Thoughts
Okay… I could kill the tech2? But that would leave TD or Geiger flicker. Think killing Prynn and both T2 units is better, even though it’s trading. Think I’m still slowly losing but maybe air superiority can reign!