I’m going to prefer neutral starter over white starter every single time as I’m struggling too hard to deal with strong decks as P2 with white starter. But maybe I’m just not experienced enough with it.
PS: your turn count is off
game3 P2T4
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Leaping Lizard (3/5)
Star-Crossed Starlet (3/2)
STARTING HAND
Timely Messenger (1/1)
Bloom
Granfalloon Flagbearer (2/2)
Spark
Older Brother (2/2)
WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
NextHand
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Older Brother (2/2)
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
fetch & play DP - ($7)
tech 2 - ($3)
spark AS - ($1)
messenger - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Nimble Fencer (2/3)
Elite:
Scavenger:
Technician: Timely Messenger (1/1)
Lookout:
In Play:
- vandy (4/2, lvl5)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
tenderfoot really would have been great… Now let’s cross our fingers he cannot break tech 2 and we get something of value into the next hand