[CAMS24] Round3: P1 Unity monopurple vs P2 keybounce monopurple

Please list the number of forecast/fade tokens. It will matter.

Purple-Garth vs Purple P2T1

P1 [Past]/Present/Future vs. P2 [Past]/Present/Future

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Tinkerer (1/2)
Nullcraft (1/1)
Time Spiral
Temporal Research
Neo Plexus (2/2)


WORKERS
Time Spiral


NextHand

Plasmodium (4/4, fc 3)
Forgotten Fighter
Fading Argonaut (2/3, fade 3)
Battle Suits
Hardened Mox (1/1)


Discard

Temporal Research
Nullcraft (1/1)
Neo Plexus (2/2)


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tinkerer (1/2) - ($2)
Prynn (1; 1/3; fade 4) - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Prynn (1; 1/3; fade 4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tinkerer (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

No offensive pressure. So, tinkerer comes out, and time spiral goes away.

Given the choice of banking $2, or bringing out Prynn: I want to force the threat of a skipped draw.