Please list the number of forecast/fade tokens. It will matter.
Purple-Garth vs Purple P2T1
P1 [Past]/Present/Future vs. P2 [Past]/Present/Future
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Tinkerer (1/2)
Nullcraft (1/1)
Time Spiral
Temporal Research
Neo Plexus (2/2)
WORKERS
Time Spiral
NextHand
Plasmodium (4/4, fc 3)
Forgotten Fighter
Fading Argonaut (2/3, fade 3)
Battle Suits
Hardened Mox (1/1)
Discard
Temporal Research
Nullcraft (1/1)
Neo Plexus (2/2)
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tinkerer (1/2) - ($2)
Prynn (1; 1/3; fade 4) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Prynn (1; 1/3; fade 4)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Tinkerer (1/2)
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
No offensive pressure. So, tinkerer comes out, and time spiral goes away.
Given the choice of banking $2, or bringing out Prynn: I want to force the threat of a skipped draw.