Now that’s a very big surprise for me… I’m just too curious what you’re up to!
casual zango vs dwarddd game 4 P2T3
P1 [Growth]/Necromancy/Strength vs. P2 [Blood]/Feral/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Charge
Huntress (3/3)
Scorch
Mad Man (1/1)
Huntress (3/3)
WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
NextHand
Pillage
Makeshift Rambaster (1/2)
Bombaster (2/2)
Feral Strike
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bogre kills SL
Cal runs into boulder, maxband heals - ($4)
huntress x2 - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Huntress (3/3)
Elite:
Scavenger:
Technician: Huntress (3/3)
Lookout:
In Play:
- Bloodrage Ogre (3/1)
- Cal (4/5, lvl5)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
okay, that’s a BIG surprise (not only the tech choice but also the patrol choice)
But concerning the tech choice: I don’t see any good synergies with these two teched cards from that board state onwards and it was kind of lucky to draw both. if he had drawn only mythmaking and not boulder it probably already would have been game. but well, I won’t complain as this is a nice guaranteed feral strike setup for turn 5 while already putting quite some pressure on the board. So he basically made the decision for me about my strategy.