Casual zango vs dwarddd

Now that’s a very big surprise for me… I’m just too curious what you’re up to!

casual zango vs dwarddd game 4 P2T3

P1 [Growth]/Necromancy/Strength vs. P2 [Blood]/Feral/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Charge
Huntress (3/3)
Scorch
Mad Man (1/1)
Huntress (3/3)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch


NextHand

Pillage
Makeshift Rambaster (1/2)
Bombaster (2/2)
Feral Strike


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
bogre kills SL
Cal runs into boulder, maxband heals - ($4)
huntress x2 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/3)
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/1)
  • Cal (4/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay, that’s a BIG surprise (not only the tech choice but also the patrol choice)
But concerning the tech choice: I don’t see any good synergies with these two teched cards from that board state onwards and it was kind of lucky to draw both. if he had drawn only mythmaking and not boulder it probably already would have been game. but well, I won’t complain as this is a nice guaranteed feral strike setup for turn 5 while already putting quite some pressure on the board. So he basically made the decision for me about my strategy.