[XCAFS23] Round3 part1: P1 charnel_mouse [Balance]/Blood/Strength vs P2 FrozenStorm [Anarchy]/Growth/Strength

Yeah this might get rough

XCAFS23 R3Part1: Player 2, Turn 5

P2 Miracle Grow vs P1 Balance/Blood/Strength

Link to all relevant rule changes

Starting Hand

Bombaster
Nautical Dog
Charge
Mad Man
Blooming Ancient

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Blooming Elm
Blooming Ancient, Gunpoint Taxman
Blooming Ancient, Surprise Attack
Gunpoint Taxman, Bird’s Nest


Main:

  • Nautical Dog (7)
  • Bombaster (5)
  • Worker (4)
  • Tech 2 Growth (0)
Workers

Mad Man, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 4
  • Tech2 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Nautical Dog (1/1)
  • :exhaust: Technician: Bombaster (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Makeshift Rambaster
Blooming Ancient
Pillage
Bloodrage Ogre

End of Turn Discard
My Thoughts

That turn 3 whiff is proving challenging… Tower with no patrol was the wrong call too. Whelp, time to see what tech 2 brings!