Didn’t have TD, just ready or not in my hand so that undo definitely was the right call!
And yeah, that game was super fun!
XCAFS23 round 4 part 2 P2T8
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Feral Strike
Older Brother (2/2)
Tricycloid (3/3)
Bloom
Ready or Not
Hyperion (4/5)
WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Brick Thief (2/1)
Feral Strike
NextHand
Immortal (5/5)
Spark
Temporal Distortion
Ready or Not
Temporal Distortion
Discard
Tenderfoot (1/2)
Bloom
Immortal (6/2)+
Tricycloid (3/3)
Hyperion (4/5)
Ready or Not
Tech 0 card(s)
Get Paid - ($10)
Worker - ($9)
river - ($7)
brother - ($5)
Bloom River - ($3)
Tower - ($0)
rebuild tech 2
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader: river (3/4, lvl1)+
Elite:
Scavenger:
Technician: Older Brother (2/2)
Lookout:
In Play:
*
Buildings:
Base HP: 16
Tech I HP: 2
Tech II HP: 5 (Present)
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 6
Gold:
- Gold: 0
- Workers: 11