enjoy your codex free time!
I’m looking forward to continue this. I was expecting jav SL and imp on technician, this might have been a biggie…
XCAFS23 round 1 part 1 P2T2
P1 [Demonology]/Necromancy/Finesse vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Hyperion (4/5)
Tricycloid (3/3)
STARTING HAND
Timely Messenger (1/1)
Older Brother (2/2)
Wither
Spark
Tenderfoot (1/2)
WORKERS
Fruit Ninja (2/2)
Spark
NextHand
Helpful Turtle (1/2)
Timely Messenger (1/1)
Hyperion (4/5)
Wither
Tech 2 card(s)
discard #4
Get Paid - ($6)
Worker - ($5)
cal kills SL, midband heals - ($3)
tenderfoot - ($2)
tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Tenderfoot (1/2)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- cal (4/5, lvl3)+
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
this might already be the opening I was hoping for. Imp was expected, but I expected jav in SL and imp in technician. that’s one more attack and one more defense than expected that I’m able to take off the table!
with his draw 3 out of 6 from the new cycle I’m expecting a DP and Fencer as tech choice, which means he has a ~63% chance of having a fencer or reaching it with DP, but 0% of him having two fencers, which would result in the feared hero kill in T3, even though he would have to go down on cards (did I mention that I’m extremely happy that imp was in SL instead of jav?)
yes, he can easily break through my patrol, but there’s not much I fear about that