Wow, that’s a ballsy move. A single thief in my hand would stop your momentum with a maxband max Tech break, but unfortunately I don’t have a thief in my hand…
XCAFS23 round 3 part 1 P2T3
P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Feral Strike
Temporal Distortion
STARTING HAND
Hyperion (4/5)
Tricycloid (3/3)
Older Brother (2/2)
Wither
Bloom
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
NextHand
Timely Messenger (1/1)
Brick Thief (2/1)
Spark
Tenderfoot (1/2)
Helpful Turtle (1/2)
Discard
Wither
Tricycloid (3/3)
Hyperion (4/5)
Older Brother (2/2)
Feral Strike
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
rebuild tech 1
max suicides into cal
Cal - ($6)
wither your Cal - ($4)
HH - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Cal (2/3, lvl1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 6
Gold:
- Gold: 2
- Workers: 8
Thoughts
I honestly didn’t consider that option when I evaluated his options. lucky me that he has RG instead of FF…
Now let’s hope he sticks to his dislike of FF from the first two rounds, I’d prefer my Cal to survive…
at least now my bad draw didn’t do much harm (except for the missing thief in hand)