[XCAFS23] Round3 part1: P1 thehug0naut [Feral]/Present/Discipline vs P2 zango [Finesse]/Feral/Present

Wow, that’s a ballsy move. A single thief in my hand would stop your momentum with a maxband max Tech break, but unfortunately I don’t have a thief in my hand…

XCAFS23 round 3 part 1 P2T3

P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Feral Strike
Temporal Distortion


STARTING HAND
Hyperion (4/5)
Tricycloid (3/3)
Older Brother (2/2)
Wither
Bloom


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom


NextHand

Timely Messenger (1/1)
Brick Thief (2/1)
Spark
Tenderfoot (1/2)
Helpful Turtle (1/2)


Discard

Wither
Tricycloid (3/3)
Hyperion (4/5)
Older Brother (2/2)
Feral Strike
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
rebuild tech 1
max suicides into cal
Cal - ($6)
wither your Cal - ($4)
HH - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cal (2/3, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

I honestly didn’t consider that option when I evaluated his options. lucky me that he has RG instead of FF…
Now let’s hope he sticks to his dislike of FF from the first two rounds, I’d prefer my Cal to survive…

at least now my bad draw didn’t do much harm (except for the missing thief in hand)