XCAFS24 round 2 P1T3
P1 [Discipline]/Ninjutsu/Peace vs. P2 [neutral]/Fire/Anarchy/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Sparring Partner (2/2)
Flagstone Garrison (4)
STARTING HAND
Smoker (1/1)
Fox Primus (2/2)
Snapback
Fox Viper (2/1)
Grappling Hook
WORKERS
Morningstar Flagbearer (2/2)
Safe Attacking
Fox Primus (2/2)
NextHand
Overeager Cadet (2/2)
Sensei’s Advice
Overeager Cadet (2/2)
Grappling Hook
Aged Sensei (1/1)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband sets murders SL - ($2)
viper - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Fox Viper (2/1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Sets (2/3, lvl4)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
this whiff hurts so bad. now sets is far from safe and even if he does not kill sets this turn, next turn also it is easily possible to loose her… a real bummer! so no double DS for tech choice, which was the original plan…