[XCAFS24] Round2: P1 zango vs P2 Steve44

Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Pirate Gunship Remove obliterate 2
Dark Pact Increase cost to 1
Bird’s Nest Change Upkeep to “Resummon one lost bird (max: 2)”
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”
General’s Hammer Cost reduced to 2

@zango Let’s start Round 2! GLHF

I’ll choose Neutral starter and Fire!

1 Like

Really looking forward to play my very first match against you :+1: good luck and I hope you enjoy it!

My picks are:
White starter + ninjutsu + peace

I hope you enjoy the game too!:slightly_smiling_face:
My last 2 picks are: Anarchy and Present

Then let Grave be my last companion. After I had no luck with mono white I’ll do something closeby but still completelly different:
[Discipline]/Ninjutsu/Peace
Your deck selection also looks realy nice. I think this is a very decent choice for a P2 deck!
And now let’s get the party started, one more time I wish you GL & HF

XCAFS24 round 2 P1T1

P1 [Discipline]/Ninjutsu/Peace vs. P2 [neutral]/Fire/Anarchy/Present

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Morningstar Flagbearer (2/2)
Fox Viper (2/1)
Fox Primus (2/2)
Snapback
Aged Sensei (1/1)


WORKERS
Morningstar Flagbearer (2/2)


NextHand

Grappling Hook
Sensei’s Advice
Savior Monk (2/2)
Smoker (1/1)
Safe Attacking


Discard

Snapback
Fox Viper (2/1)
Fox Primus (2/2)


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Sensei - ($2)
Sets - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sets (1/3, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

awesome split

@zango I have a little problem with my excel-sheet…I have never played a game with 3 specs and a different starter. Do you know where I can choose the neutral starter in the excel-sheet? I can’t find it… :see_no_evil: :see_no_evil: :see_no_evil:

You just have to start the game with river or troq as your first hero, then before completing your first turn change the heros to the right ones. Then you’ll have the right tech choices combined with neutral starter. :+1:

Thank you! :+1:

"P2T1


StartingHand Workers

STARTING HAND
Wither
Fruit Ninja
Tenderfoot
Spark
Older Brother


WORKERS
Fruit Ninja


NextHand

Timely Messenger
Brick Thief
Bloom
Granfalloon Flagbearer
Helpful Turtle


Discard

Wither
Tenderfoot
Spark
Older Brother


Tech card(s)
Get Paid - ($5)
Worker - ($4)
Summon Jaina - ($2)
Cast Wither on Sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1A) L1 Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
    "

XCAFS24 round 2 P1T2

P1 [Discipline]/Ninjutsu/Peace vs. P2 [neutral]/Fire/Anarchy/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Overeager Cadet (2/2)
Overeager Cadet (2/2)


STARTING HAND
Safe Attacking
Smoker (1/1)
Grappling Hook
Savior Monk (2/2)
Sensei’s Advice


WORKERS
Morningstar Flagbearer (2/2)
Safe Attacking


NextHand

Fox Viper (2/1)
Smoker (1/1)
Fox Primus (2/2)
Snapback
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
Monk - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sets (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

that wither indeed is a bummer but well… better than if he would have withered Sets

Post draw: lol, the whole deck choice was based one idea of maxband sets with two cadets in t3… Not this game…

P2T2


Tech StartingHand Workers

TECH
Lobber
Argonaut


STARTING HAND
Granfalloon Flagbearer
Helpful Turtle
Bloom
Brick Thief
Timely Messenger


WORKERS
Fruit Ninja
Granfalloon Flagbearer


NextHand

Argonaut
Bloom
Tenderfoot
Older Brother


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech1 - ($3)
Bloom Jaina - ($1)
Jaina kills Monk takes 2 damage
Messenger - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1+1A) Haste
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Jaina (3/2)(+) L1 Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I try to increase the pressure and kill the monk but my defense is weak and I’m a little bit afraid of Grappling Hook in combination with a Shurikan Hall…let’s see what happens.

XCAFS24 round 2 P1T3

P1 [Discipline]/Ninjutsu/Peace vs. P2 [neutral]/Fire/Anarchy/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Sparring Partner (2/2)
Flagstone Garrison (4)


STARTING HAND
Smoker (1/1)
Fox Primus (2/2)
Snapback
Fox Viper (2/1)
Grappling Hook


WORKERS
Morningstar Flagbearer (2/2)
Safe Attacking
Fox Primus (2/2)


NextHand

Overeager Cadet (2/2)
Sensei’s Advice
Overeager Cadet (2/2)
Grappling Hook
Aged Sensei (1/1)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband sets murders SL - ($2)
viper - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sets (2/3, lvl4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

this whiff hurts so bad. now sets is far from safe and even if he does not kill sets this turn, next turn also it is easily possible to loose her… a real bummer! so no double DS for tech choice, which was the original plan…

"P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Argonaut
Bloom
Tenderfoot
Older Brother


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Tenderfoot


NextHand

Spark
Brick Thief
Helpful Turtle
Lobber


Discard

Timely Messenger
Older Brother
Bloom
Hyperion
Tricycloid


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
3 levels to Jaina, heals all damage, kills SQL, takes 2 damage - ($3)
Argonaut - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4+1A) Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Jaina (4/2)(+) L4 Sparkshot; :exhaust: deal 1 damage to a patrolling unit

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

No Lobber and no Wither, that’s bad. Maybe I should have teched 2 Lobbers…Hidden Ninja next turn ist definitly a big problem. I have to build Tech2 as quickly as possible.

"

XCAFS24 round 2 P1T4

P1 [Discipline]/Ninjutsu/Peace vs. P2 [Fire]/Anarchy/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Drill Sergeant (3/3)
Drill Sergeant (3/3)


STARTING HAND
Sensei’s Advice
Overeager Cadet (2/2)
Aged Sensei (1/1)
Overeager Cadet (2/2)
Grappling Hook


WORKERS
Morningstar Flagbearer (2/2)
Safe Attacking
Fox Primus (2/2)
Sensei’s Advice


NextHand

Sparring Partner (2/2)
Savior Monk (2/2)
Flagstone Garrison (4)
Snapback


Discard

Fox Viper (2/1)
Aged Sensei (1/1)
Grappling Hook
Drill Sergeant (3/3)
Drill Sergeant (3/3)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
2x cadet - better late than never
sets to maxband - ($4)
tech 2 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Sets (3/4, lvl6)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

did he tech Lobber and Argo and get the perfect split? if so damn me for maxbanding as float 2 otherwise would have been ideal for my first Garrison turn

P2T4
Tech StartingHand Workers

TECH
Detonate
Temporal Distortion


STARTING HAND
Lobber
Helpful Turtle
Spark
Brick Thief


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Tenderfoot
Helpful Turtle


NextHand

Spark
Wither
Bloom
Tricycloid


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech2 (Present) - ($3)
Argonaut kills SQL takes 2
Summon Lobber, trades with 2nd Cadet, you draw - ($2)
Pay Sets expensive L1 ability, Jaina trades with Sets, levels fizzle - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/2+1A) Readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Can’t let you draw 2 cards with Sets. Her L1 ability really hurts…

Puh, that kill was not unexpected but I was really hoping for you not to be able to do it so economically…

XCAFS24 round 2 P1T5

P1 [Discipline]/Ninjutsu/Peace vs. P2 [Fire]/Anarchy/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Sparring Partner (2/2)
Flagstone Garrison (4)


STARTING HAND
Flagstone Garrison (4)
Savior Monk (2/2)
Sparring Partner (2/2)
Snapback
Smoker (1/1)
Drill Sergeant (3/3)
Overeager Cadet (2/2)
Sparring Partner (2/2)
Flagstone Garrison (4)


WORKERS
Morningstar Flagbearer (2/2)
Safe Attacking
Fox Primus (2/2)
Sensei’s Advice
Savior Monk (2/2)


NextHand

Grappling Hook
Fox Viper (2/1)
Overeager Cadet (2/2)
Aged Sensei (1/1)
Drill Sergeant (3/3)


Discard

Flagstone Garrison (4)
Snapback
Drill Sergeant (3/3)


Tech 2 card(s)
technician draw
Get Paid - ($8)
Garrison - ($5)
Spartner, RS 9, draw - ($4)
smoker, draw - ($3)
cadet, draw
Spartner, draw - ($2)
worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout: Smoker (1/1)

In Play:

  • Flagstone Garrison (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

FUUUU! really should have stayed on midband… but well… Meh, early DS draw is a bummer, but after that it’s been fine, so no complaints

P2T5
Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Wither
Tricycloid
Spark
Bloom


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Tenderfoot
Helpful Turtle
Wither


NextHand

Temporal Distortion
Brick Thief
Hyperion


Discard

Spark
Argonaut
Bloom
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Argonaut suicides into SQL
Summon Zane, kills Smoker - ($7)
Spark Sparring Partner - ($6)
Summon Tricycloid, shoot down both Sparring Partners, you draw and get 1 gold - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (3/3+1A) no ammo
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • :exhaust: Zane (2/1) L1 Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Maybe I should have teched a second bomb… Flagstone Garrison is too strong…I hope for a lucky draw.

Long post incoming :wink:
And I like to repeat myself - I still think a further nerf to Garrison is needed!
PS: I really wanted to get peace going without Garrison, but sets surviving was too unlikely. Hence, I had to adjust

XCAFS24 round 2 P1T6

P1 [Discipline]/Ninjutsu/Peace vs. P2 [Fire]/Anarchy/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Flagstone Spy (3/3)
Flagstone Spy (3/3)


STARTING HAND
Drill Sergeant (3/3)
Aged Sensei (1/1)
Overeager Cadet (2/2)
Fox Viper (2/1)
Grappling Hook
Sparring Partner (2/2)
Snapback
Drill Sergeant (3/3)
Sparring Partner (2/2)
Flagstone Garrison (4)
Smoker (1/1)
Overeager Cadet (2/2)
Flagstone Spy (3/3)
Flagstone Spy (3/3)


WORKERS
Morningstar Flagbearer (2/2)
Safe Attacking
Fox Primus (2/2)
Sensei’s Advice
Savior Monk (2/2)
Grappling Hook


NextHand

Flagstone Spy (3/3)
Fox Viper (2/1)
Snapback
Flagstone Garrison (4)
Flagstone Spy (3/3)


Tech 2 card(s)
scavenger gold and technician RS 7 draw 1 before tech - ($1)
Get Paid + float - ($11)
DS, draw - ($8)
cadet, draw, rune #1
DS, draw, rune #2 - ($5)
Spartner, draw, runes #4 - ($4)
Spartner, draw, runes #6 - ($3)
aged sensei, draw, runes #8 - ($2)
cadet, RS 2 draw 1, runes #10
smoker, draw, runes #12 - ($1)
redistribute runes
worker - ($0)

Float ($0)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drill Sergeant (10/10)+++++++
  • :psfist: Elite: Overeager Cadet (3/3)+
  • :ps_: Scavenger: Sparring Partner (3/3)+
  • :pschip: Technician: Overeager Cadet (3/3)+
  • :target: Lookout: Sparring Partner (3/3)+

In Play:

  • Flagstone Garrison (4)
  • Drill Sergeant (4/4)+
  • Aged Sensei (1/1)
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

that patrol clear was unexpected, but saves me a lot of trouble as now the engine is up and running and even a detonate won’t hurt anymore

Just my 2 cents. I disagree. Some cards are supposed to be better than others. (like fox viper sucks, while tenderfoot is amazing). Negating haste is already powerful and there are plenty of countermeasures to garrison. Making everything suck the same way would take away from the game rather than add.

@zango I’m not that experienced but I fully agree with you. In my opinion there are 2 points. In the whole game it’s very hard to draw cards and challenging to keep your hand size high. The surplus, for example, costs 5 gold and then you draw 1 card in your upkeep. The Garrison costs 3 gold and you draw immediately a lot of cards.
The second point is, the deck-cycle. The Garrison cycles the deck in one turn completely. Normally the timing of the cycle is extremely important.
And in combination with Drill Sergeant (and Overeager Cadets for 0 gold) it’s an overkill.
I should have teched a second Detonate but anyway I didn’t draw the cards. You played very well without any mistakes. Congrats! I hope our next game is tighter than this one. :wink:

P2T6
StartingHand Workers

STARTING HAND
Temporal Distortion
Hyperion
Brick Thief


WORKERS
Fruit Ninja
Granfalloon Flagbearer
Tenderfoot
Helpful Turtle
Wither


NextHand

Detonate
Timely Messenger
Lobber


Discard

Spark
Argonaut
Bloom
Pirate Gunship
Pirate Gunship
Temporal Distortion
Hyperion


Tech 0 card(s)
Get Paid + float - ($11)
skip worker
Summon Max - ($9)
TD on Tric, summon a new Tric - ($7)
Summon 2nd Tric - ($2)
Brick Thief, pings your base - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tricycloid (6/6+1A) 3 runes
  • :psfist: Elite: Tricycloid (6+1/6) 3 runes
  • :ps_: Scavenger: Brick Thief (2/1)
  • :pschip: Technician: Zane (2/1) L1 Haste
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts
2 Likes

Your max is missing, is he patrolling as well?
Does not matter, I have lethal either way, will post once my kids are in kindergarten.