[XCAFS24] Round2: P1 zango vs P2 Steve44

My personal preference would be to limit the number of cards that can be drawn off a Garrison to three or four. That way it can still create tremendous value but these completely busted turns are then not possible any longer.
What I especially don’t like about these Garrison strategies is that it requires almost nothing. You don’t have to protect a maxband hero for an ultimate spell strategy, you don’t have to create perfect timing with your own cycle, you just have to add small units and a Garrison to your deck (and a second in case the opponent has options to backline break or directly destroy it), add two DSs afterwards and then just wall up until you get to these busted turns. No real skill is involved at all, it’s just abusing a single good card (Garrison) that has just the right helpers to make it overpowered (DS & Cadets + any other cheap tech 1 units).

XCAFS24 round 2 P1T7

P1 [Discipline]/Ninjutsu/Peace vs. P2 [Fire]/Anarchy/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Fuzz Cuddles (2/3)
Fuzz Cuddles (2/3)


STARTING HAND
Snapback
Flagstone Spy (3/3)
Flagstone Garrison (4)
Flagstone Spy (3/3)
Fox Viper (2/1)
Aged Sensei (1/1)
Overeager Cadet (2/2)
Fuzz Cuddles (2/3)
Smoker (1/1)
Overeager Cadet (2/2)
Fuzz Cuddles (2/3)


WORKERS
Morningstar Flagbearer (2/2)
Safe Attacking
Fox Primus (2/2)
Sensei’s Advice
Savior Monk (2/2)
Grappling Hook


NextHand

Flagstone Garrison (4)
Snapback
Flagstone Spy (3/3)
Flagstone Spy (3/3)


Tech 2 card(s)
Get Paid - ($10)
smoker runs into SL
move 3 runes to each cadet (2 remain on DSs)
cadets trade both trics
AS trades Zane
Spartner #1 kills thief and takes 2 damage
Spartner #2 kills max and takes 2
viper, RS 6 draw 1, runes #4 - ($8)
AS, draw, runes #6 - ($7)
cadet, draw, runes #8
fuzz cuddles, draw, runes #10 - ($5)
smoker, draw, runes #12 - ($4)
cadet, draw, runes #14
fuzz cuddles, draw, runes #16 - ($2)
move a rune to smoker, returns to hand, runes #15
smoker, nothing to draw, runes #17 - ($1)
move a rune to smoker, returns to hand, runes #16
smoker, nothing to draw, runes #18 - ($0)
DS with 18 runes attacks your base for 21 damage
move all runes to second DS, who does the same

Float ($0)
Discard 4, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Drill Sergeant (3/3)
  • Drill Sergeant (21/21)+18 runes
  • Sparring Partner (3/1)+
  • Sparring Partner (3/1)+
  • Fox Viper (2/1)
  • Aged Sensei (1/1)
  • Overeager Cadet (2/2)
  • Fuzz Cuddles (2/3)
  • Overeager Cadet (2/2)
  • Fuzz Cuddles (2/3)
  • Smoker (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

GG & well played, that bloomed Jaina really was a big thorn in my side
Good luck with the next games!

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Thank you! :slightly_smiling_face: All the best to you too! I have never seen so many runes!! :joy:

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