GL HF @Dreamfire!
XCAFS23 R4Part1: Player 2, Turn 1
P2 Miracle Grow vs P1 Anarchy/Fire/Demonology
Link to all relevant rule changes
Starting Hand
Careless Musketeer
Pillage
Scorch
Bloodrage Ogre
Bombaster
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Bloodrage Ogre (3)
- Bombaster (1)
- Worker (0)
Workers
Scorch
- Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader: Bombaster (2/2a)
- Elite:
- Scavenger:
- Technician: Bloodrage Ogre (3/2)
- Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 2
Gold:
- Gold: 0
- Workers: 6
End of Turn Hand
Nautical Dog
Mad Man
Bloodburn
Makeshift Rambaster
End of Turn Discard
My Thoughts
this should be interesting