[XCAFS23] Round7 part2: P1 zango [Finesse]/Feral/Present vs P2 dwarddd monopurple

Well I honestly don’t see the point in breaking your tech 2… better to reduce your board… I think…

XCAFS23 round 7 part 2 P1T8

P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Research & Development
Maestro (3/5)


STARTING HAND
Immortal (5/5)
Hyperion (4/1)
Feral Strike
Nimble Fencer (2/1)
Tricycloid (5/5)**
Bloom


WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
Older Brother (2/2)
Wither
Timely Messenger (1/1)
Brick Thief (2/1)
Bloom


NextHand

Feral Strike
Ready or Not
Temporal Distortion
Hyperion (4/5)
Temporal Distortion


Discard

Feral Strike
Research & Development
Maestro (3/5)
Immortal (5/5)
Nimble Fencer (2/1)
Hyperion (4/1)


Tech 2 card(s)
Get Paid - ($11)
midband max to discard & draw - ($9)
maxband Max flicker Tric - ($7)
ping scavenger twice
second tric from hand kills your scav - ($2)
worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3)
  • :psfist: Elite: Tenderfoot (1/2)
  • :ps_: Scavenger: Tricycloid (4/4)*
  • :pschip: Technician: Tricycloid (4/4)*
  • :target: Lookout:

In Play:

  • Max (3/4, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 12
Thoughts

well, my discard draw hope for TD got neglected, so I’m taking this route… this Cal kill really was important for him. it’s a shame that he had it so easily without even offering up max for my two available trics