XCAFS23 round 2 part 2 P2T4
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Hyperion (4/5)
Hyperion (4/5)
STARTING HAND
Helpful Turtle (1/2)
Timely Messenger (1/1)
Older Brother (2/2)
Huntress (3/3)
Bloom
WORKERS
Fruit Ninja (2/2)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
NextHand
Helpful Turtle (1/2)
Feral Strike
Hyperion (4/5)
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
huntress - ($5)
discard two cards for cal to stealthily break tech 2
Tech 2 - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Huntress (3/3)
- Elite:
- Scavenger:
- Technician: Huntress (3/3)
- Lookout:
In Play:
- Cal (5/6, lvl5)+
Buildings:
- Base HP: 17
- Tech I HP: 5
- Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 1
- Workers: 9
Thoughts
bombaster+hasty unit or charge plus a second GPT really would be uargs, but against everything else this seems fine… let’s cross fingers…