Okay I’m just floating instead, but did a slight change to my tech choice. Redrew my hand accordingly.
game1 P2T4
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Dark Pact
STARTING HAND
Tenderfoot (1/2)
Bloom
Spark
Leaping Lizard (3/5)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Spark
NextHand
Nimble Fencer (2/3)
Leaping Lizard (3/5)
Older Brother (2/2)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
lizzo - ($7)
tenderfoot - ($6)
Float ($6)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Leaping Lizard (3/5)
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 4 (Finesse)
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 7
- Disc: 0
Gold:
- Gold: 6
- Workers: 9
Thoughts
that’s a bummer to get both card draw engines neglected, especially after bottom decking my second lizzo. But still I’m feeling to be in a very good position against this monster of a P1 deck. In hindsight it would have been way better to tech a maestro instead of the guide, but well, that happens if you’re going on the fast lane for a casual match