Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

Okay I’m just floating instead, but did a slight change to my tech choice. Redrew my hand accordingly.

game1 P2T4

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Dark Pact


STARTING HAND
Tenderfoot (1/2)
Bloom
Spark
Leaping Lizard (3/5)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Spark


NextHand

Nimble Fencer (2/3)
Leaping Lizard (3/5)
Older Brother (2/2)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
lizzo - ($7)
tenderfoot - ($6)

Float ($6)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 9
Thoughts

that’s a bummer to get both card draw engines neglected, especially after bottom decking my second lizzo. But still I’m feeling to be in a very good position against this monster of a P1 deck. In hindsight it would have been way better to tech a maestro instead of the guide, but well, that happens if you’re going on the fast lane for a casual match