[XCAFS24] Round5: P1 zango vs P2 Bryce_The_Rice

XCAFS24 round 5 P1T8

P1 [Finesse]/Peace/Law vs. P2 [Necromancy]/Blood/Truth

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Injunction
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Insurance Agent (2/2)


WORKERS
Fruit Ninja (2/2)
Wither
Older Brother (2/2)
Spark
Timely Messenger (1/1)
Brick Thief (2/1)


NextHand

Bloom
Injunction
Nimble Fencer (2/1)


Discard

Tenderfoot (1/2)
Nimble Fencer (2/3)
Injunction
Insurance Agent (2/2)


Tech 0 card(s)
discard #4, scavenger gold, heal 1 - ($1)
Get Paid + float - ($13)
Bigby - ($11)
injunction your tech 1 - ($8)
healthy juggernaut breaks tech 2
Oni - ($6)
other juggernaut kills imp
flagbearer - ($3)
Oni to level 3 - ($1)
rebuild tech 2
turtle kills mirror

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Oni (2/3, lvl3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bigby (2/3, lvl1)
  • :target: Lookout:

In Play:

  • Justice Juggernaut (5/3)+
  • Justice Juggernaut (5/7)+
  • Helpful Turtle (1/2)
  • Granfalloon Flagbearer (2/2)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

first I was unhappy about fencer discard, then I realized that flagbearer+injunction gives me a hard lock