XCAFS24 round 5 P1T8
P1 [Finesse]/Peace/Law vs. P2 [Necromancy]/Blood/Truth
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Injunction
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)
Insurance Agent (2/2)
WORKERS
Fruit Ninja (2/2)
Wither
Older Brother (2/2)
Spark
Timely Messenger (1/1)
Brick Thief (2/1)
NextHand
Bloom
Injunction
Nimble Fencer (2/1)
Discard
Tenderfoot (1/2)
Nimble Fencer (2/3)
Injunction
Insurance Agent (2/2)
Tech 0 card(s)
discard #4, scavenger gold, heal 1 - ($1)
Get Paid + float - ($13)
Bigby - ($11)
injunction your tech 1 - ($8)
healthy juggernaut breaks tech 2
Oni - ($6)
other juggernaut kills imp
flagbearer - ($3)
Oni to level 3 - ($1)
rebuild tech 2
turtle kills mirror
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Oni (2/3, lvl3)
Elite:
Scavenger:
Technician: Bigby (2/3, lvl1)
Lookout:
In Play:
- Justice Juggernaut (5/3)+
- Justice Juggernaut (5/7)+
- Helpful Turtle (1/2)
- Granfalloon Flagbearer (2/2)
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Law)
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 4
Gold:
- Gold: 1
- Workers: 10
Thoughts
first I was unhappy about fencer discard, then I realized that flagbearer+injunction gives me a hard lock