XCAFS23 R4Part1: Player 2, Turn 3
P2 Miracle Grow vs P1 Anarchy/Fire/Demonology
Link to all relevant rule changes
Starting Hand
Bombaster
Careless Musketeer
Gunpoint Taxman
Gunpoint Taxman
Charge
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient x2
Gunpoint Taxman x2
Main:
- Rook and Dog kill SQL, Rook takes 3
- Gunpoint Taxman (5)
- Gunpoint Taxman (3)
- Bombaster (1)
- Worker (0)
Workers
Careless Musketeer, Bloodburn, Scorch
Patrol as below
- Discard 1 Draw 3
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
In Patrol:
Squad Leader: Gunpoint Taxman (3/3a)
Elite:
Scavenger:
Technician: Gunpoint Taxman (3/3)
Lookout:
In Play:
- Bombaster (2/2)
- Rook (2/1 lvl 1)
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Pillage
Bloodrage Ogre
Makeshift Rambaster
End of Turn Discard
My Thoughts
This seems solid, low risk of Lobber nastyness, we’ll see though