[XCAFS24] Round2: P1 zango vs P2 Steve44

Puh, that kill was not unexpected but I was really hoping for you not to be able to do it so economically…

XCAFS24 round 2 P1T5

P1 [Discipline]/Ninjutsu/Peace vs. P2 [Fire]/Anarchy/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Sparring Partner (2/2)
Flagstone Garrison (4)


STARTING HAND
Flagstone Garrison (4)
Savior Monk (2/2)
Sparring Partner (2/2)
Snapback
Smoker (1/1)
Drill Sergeant (3/3)
Overeager Cadet (2/2)
Sparring Partner (2/2)
Flagstone Garrison (4)


WORKERS
Morningstar Flagbearer (2/2)
Safe Attacking
Fox Primus (2/2)
Sensei’s Advice
Savior Monk (2/2)


NextHand

Grappling Hook
Fox Viper (2/1)
Overeager Cadet (2/2)
Aged Sensei (1/1)
Drill Sergeant (3/3)


Discard

Flagstone Garrison (4)
Snapback
Drill Sergeant (3/3)


Tech 2 card(s)
technician draw
Get Paid - ($8)
Garrison - ($5)
Spartner, RS 9, draw - ($4)
smoker, draw - ($3)
cadet, draw
Spartner, draw - ($2)
worker - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Sparring Partner (2/2)
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout: Smoker (1/1)

In Play:

  • Flagstone Garrison (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

FUUUU! really should have stayed on midband… but well… Meh, early DS draw is a bummer, but after that it’s been fine, so no complaints