Puh, that kill was not unexpected but I was really hoping for you not to be able to do it so economically…
XCAFS24 round 2 P1T5
P1 [Discipline]/Ninjutsu/Peace vs. P2 [Fire]/Anarchy/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Sparring Partner (2/2)
Flagstone Garrison (4)
STARTING HAND
Flagstone Garrison (4)
Savior Monk (2/2)
Sparring Partner (2/2)
Snapback
Smoker (1/1)
Drill Sergeant (3/3)
Overeager Cadet (2/2)
Sparring Partner (2/2)
Flagstone Garrison (4)
WORKERS
Morningstar Flagbearer (2/2)
Safe Attacking
Fox Primus (2/2)
Sensei’s Advice
Savior Monk (2/2)
NextHand
Grappling Hook
Fox Viper (2/1)
Overeager Cadet (2/2)
Aged Sensei (1/1)
Drill Sergeant (3/3)
Discard
Flagstone Garrison (4)
Snapback
Drill Sergeant (3/3)
Tech 2 card(s)
technician draw
Get Paid - ($8)
Garrison - ($5)
Spartner, RS 9, draw - ($4)
smoker, draw - ($3)
cadet, draw
Spartner, draw - ($2)
worker - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Overeager Cadet (2/2)
Elite:
Scavenger: Sparring Partner (2/2)
Technician: Sparring Partner (2/2)
Lookout: Smoker (1/1)
In Play:
- Flagstone Garrison (4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 9
Thoughts
FUUUU! really should have stayed on midband… but well… Meh, early DS draw is a bummer, but after that it’s been fine, so no complaints