casual zango vs dwarddd game 1 P1T4
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Young Lightning Dragon (3/3)
Martial Mastery
STARTING HAND
Helpful Turtle (1/2)
Sparring Partner (2/2)
Granfalloon Flagbearer (2/2)
WORKERS
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
NextHand
Wither
Spark
Young Lightning Dragon (3/3)
Timely Messenger (1/1)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
spar brother
brother kills Arg, grave to lvl5
tenderfoot kills mp
tech 2 - ($2)
maxband grave swords tiny b - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tenderfoot (1/1)
- Older Brother (3/1)+
- Sparring Partner (2/2)
- Grave (4/5, lvl7, swordless)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
okay, only one tiny b and a patrol that looks like he forgot the walk through possibility… I’ll take it! unfortunately a feathered tiny b really is a big threat, so he has to go even though I would have preferred to keep the sword rune for tech 2 units
Post draw: OMG, I really did miss the 76.2% for MM or TG