sorry that was not my intention
XCAFS24 round 5 P1T4
P1 [Finesse]/Peace/Law vs. P2 [Necromancy]/Blood/Truth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Insurance Agent (2/2)
Boot Camp
STARTING HAND
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Bloom
Justice Juggernaut (4/6)
Spark
WORKERS
Fruit Ninja (2/2)
Wither
Older Brother (2/2)
Spark
NextHand
Justice Juggernaut (4/6)
Timely Messenger (1/1)
Nimble Fencer (2/3)
Brick Thief (2/1)
Nimble Fencer (2/3)
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
maxband Oni, soldiers arrive - ($5)
tech 2 - ($1)
Oni kills SL
tenderfoot kills Jav, you draw
turtle pings tech 2
Float ($1)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger: soldier #1 (1/1)
Technician: soldier #2 (1/1)
Lookout: soldier #3 (1/1)
In Play:
- Oni (4/2, lvl8)
- Tenderfoot (1/1)
- Helpful Turtle (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Law)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
who needs to play cards from hand if you have such nice heros to invest your gold in