that barbarbara indeed is scary, let’s see whether this worker skip really will be worth it!
casual zango vs dwarddd game 4 P2T5
P1 [Growth]/Necromancy/Strength vs. P2 [Blood]/Feral/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Kidnapping
Kidnapping
STARTING HAND
Feral Strike
Charge
Nautical Dog (1/1)
Mad Man (1/1)
Huntress (3/3)
WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
Pillage
Nautical Dog (1/1)
NextHand
Shoddy Glider (3/1)
Shoddy Glider (3/1)
Bloodrage Ogre (3/1)
Feral Strike
Makeshift Rambaster (1/2)
Discard
Feral Strike
Huntress (3/3)
Charge
Mad Man (1/1)
Kidnapping
Kidnapping
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
feral strike boosted brings two gigas from codex - ($3)
drakk - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Huntress (3/1)
- Elite:
- Scavenger: Gigadon (8/8)
- Technician: Gigadon (8/8)
- Lookout:
In Play:
- Cal (4/2, lvl5)
- Drakkk (1/3, lvl1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 1
- Workers: 10
Thoughts
I was kind of expecting this worker skip, but it’s still a mess. Those boosted barbarbaras together with the ultra cheap boulder are going to make this way more complicated than I was expecting when I thought about this turn before I actually got there. But well, worker skip, going down with cards, this should work in my favor