Casual zango vs dwarddd

that barbarbara indeed is scary, let’s see whether this worker skip really will be worth it!

casual zango vs dwarddd game 4 P2T5

P1 [Growth]/Necromancy/Strength vs. P2 [Blood]/Feral/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Feral Strike
Charge
Nautical Dog (1/1)
Mad Man (1/1)
Huntress (3/3)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
Pillage
Nautical Dog (1/1)


NextHand

Shoddy Glider (3/1)
Shoddy Glider (3/1)
Bloodrage Ogre (3/1)
Feral Strike
Makeshift Rambaster (1/2)


Discard

Feral Strike
Huntress (3/3)
Charge
Mad Man (1/1)
Kidnapping
Kidnapping


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
feral strike boosted brings two gigas from codex - ($3)
drakk - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Gigadon (8/8)
  • :pschip: Technician: Gigadon (8/8)
  • :target: Lookout:

In Play:

  • Cal (4/2, lvl5)
  • Drakkk (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I was kind of expecting this worker skip, but it’s still a mess. Those boosted barbarbaras together with the ultra cheap boulder are going to make this way more complicated than I was expecting when I thought about this turn before I actually got there. But well, worker skip, going down with cards, this should work in my favor