[CAMS24] Round3: P1 Unity monopurple vs P2 keybounce monopurple

Purple vs Purple P2T8

P1 [Past]/Present/Future vs. P2 [Past]/Present/Future

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Ready or Not
Yesterday’s Golgort (6/4) fade 2
Rememberer (3/3)


WORKERS
Time Spiral
Fading Argonaut (2/3, fade 3)
Forgotten Fighter
Plasmodium (4/4, fc 3)
Tinkerer (1/2)


NextHand

Research & Development
Seer (2/1)
Rememberer (3/3)


Discard

Nullcraft (1/1)
Temporal Research
Seer (2/1)
Temporal Distortion
Neo Plexus (2/2)
Ready or Not
Rememberer (3/3)


Neo dies.
Base down to 1
Tech 0 cards
Upkeep: Shimmer ray fade 1.
Get Paid - ($10)
Build tech 3 - ($5)
Yesterday’s Golgort - ($2)
Hero Vir - ($0)
Discard a card; Shimmer Ray now Fade 2

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vir (1; 2/3)
  • :psfist: Elite: Yesterday’s Golgort (6/4) fade 2
  • :ps_: Scavenger: Shimmer Ray (3/4) fade 2
  • :pschip: Technician: Max Geiger (5; 3/4)
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 1
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10