[XCAFS23] Round5 part1: P1 dwarddd monopurple vs P2 FrozenStorm [Anarchy]/Growth/Strength

Well let’s see how this goes!

XCAFS23 R5Part1: Player 2, Turn 6

P2 Miracle Grow vs P1 MonoPurple

Link to all relevant rule changes

Starting Hand

Dinosize
Makeshift Rambaster
Bloodrage Ogre
Charge
Surprise Attack
Mad Man (techn)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • rs draw one techn
  • No techs
All Teched Cards

Entangling Vines, Surprise Attack
Surprise Attack, Dinosize
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest


Main:

  • Zane (8)
  • Surprise Attack, sharks kill Argo and Tric, you get 1g (3)
  • Rook kills Techn, you draw 1
  • Makeshift Rambaster, it and Zane break your tech 2, your base to 18 (1)
  • Mad Man (0)
Workers

Bird’s Nest, Pillage, Careless Musketeer, Bloodburn, Scorch

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Mad Man (1/1a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Zane (2/2)
  • Makeshift Rambaster (1/2)
  • Rook (4/3 lvl 8)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Bombaster
Surprise Attack
Entangling Vines
Gunpoint Taxman
Blooming Ancient

End of Turn Discard
My Thoughts

Hyperion is still a problem… losing birds kinda sucks. Earthquake would be way cool to have coming, as a tech break here forces either Geiger or Prynn. I probably lose both tech buildings here but I have enough spells that maybe that can work!

There’s an argument here that killing Hyperion might be better than killing Tech 2, but I have to give up Zane and both units to do it… I think that’s too expensive. Hopefully the draw is Origin Story and Tech 2 stuff, no TD!