Casual zango vs dwarddd

Hehe, yeah, that lined up nicely. But facing that Barbarbara was way more scary than when I first thought about that option of yours. Those green starter buffs really do make a difference with this strategy compared to standard miracle growth. WP

Now let’s go for the next round, GL & HF

casual zango vs dwarddd game 5 P1T1

P1 [Blood]/Feral/Peace vs. P2 [Growth]/Necromancy/Strength

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Pillage
Scorch
Charge
Mad Man (1/1)
Bloodrage Ogre (3/2)


WORKERS
Charge


NextHand

Careless Musketeer (2/1)
Nautical Dog (1/1)
Bloodburn
Makeshift Rambaster (1/2)
Bombaster (2/2)


Discard

Bloodrage Ogre (3/2)
Scorch
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
mm pings your base - ($2)
Cal - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mad Man (1/1)
  • Cal (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

what a horrible split… no power! but at least a one drop in my first hand