Hehe, yeah, that lined up nicely. But facing that Barbarbara was way more scary than when I first thought about that option of yours. Those green starter buffs really do make a difference with this strategy compared to standard miracle growth. WP
Now let’s go for the next round, GL & HF
casual zango vs dwarddd game 5 P1T1
P1 [Blood]/Feral/Peace vs. P2 [Growth]/Necromancy/Strength
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Pillage
Scorch
Charge
Mad Man (1/1)
Bloodrage Ogre (3/2)
WORKERS
Charge
NextHand
Careless Musketeer (2/1)
Nautical Dog (1/1)
Bloodburn
Makeshift Rambaster (1/2)
Bombaster (2/2)
Discard
Bloodrage Ogre (3/2)
Scorch
Pillage
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
mm pings your base - ($2)
Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Mad Man (1/1)
- Cal (2/3, lvl1)
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
what a horrible split… no power! but at least a one drop in my first hand