casual zango vs dwarddd game 5 P1T3
P1 [Blood]/Feral/Peace vs. P2 [Growth]/Necromancy/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)
STARTING HAND
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
Crash Bomber (2/2)
Nautical Dog (1/1)
Crash Bomber (2/2)
WORKERS
Charge
Bloodburn
Careless Musketeer (2/1)
NextHand
Pillage
Scorch
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Tech 2 card(s)
technician draw
Get Paid - ($6)
Worker - ($5)
crash bomber x2 - ($3)
Cal kills SL
MSR kills technician - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Crash Bomber (2/2)
Elite:
Scavenger:
Technician: Crash Bomber (2/2)
Lookout:
In Play:
- Cal (2/3, lvl1)
- Makeshift Rambaster (1/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
oh man, last turn bogre instead of Bombaster would have changed A LOT… but well, what can you do…