Casual zango vs dwarddd

casual zango vs dwarddd game 5 P1T3

P1 [Blood]/Feral/Peace vs. P2 [Growth]/Necromancy/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Captured Bugblatter (4/2)
Captured Bugblatter (4/2)


STARTING HAND
Makeshift Rambaster (1/2)
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
Crash Bomber (2/2)
Nautical Dog (1/1)
Crash Bomber (2/2)


WORKERS
Charge
Bloodburn
Careless Musketeer (2/1)


NextHand

Pillage
Scorch
Bloodrage Ogre (3/2)
Nautical Dog (1/1)


Tech 2 card(s)
technician draw
Get Paid - ($6)
Worker - ($5)
crash bomber x2 - ($3)
Cal kills SL
MSR kills technician - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:

In Play:

  • Cal (2/3, lvl1)
  • Makeshift Rambaster (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

oh man, last turn bogre instead of Bombaster would have changed A LOT… but well, what can you do…