[XCAFS23] Round2 part2: P1 FrozenStorm [Anarchy]/Growth/Strength vs P2 zango [Finesse]/Feral/Present

Why should I pay 5 gold for two tech 1 units if I can pay 8 instead?

XCAFS23 round 2 part 2 P2T5

P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Research & Development
Temporal Distortion


STARTING HAND
Hyperion (4/5)
Helpful Turtle (1/2)
Feral Strike
Bloom


WORKERS
Fruit Ninja (2/2)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)


NextHand

Hyperion (4/5)
Feral Strike
Spark
Tenderfoot (1/2)


Discard

Feral Strike
Huntress (3/3)
Huntress (3/3)
Nimble Fencer (2/3)
Bloom
Hyperion (4/5)
Research & Development
Temporal Distortion


Tech 2 card(s)
Get Paid + float - ($10)
boosted feral strike: search & play fencer+argonaut - ($2)
fencer kills rook
Cal breaks tech 2
turtle - ($0)
rebuild tech 2

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Helpful Turtle (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Argonaut (3/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (5/6, lvl5)+

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

ok, this sucks just as well. I’m expecting sharks next turn, but still want to get rid of his rook as well as his tech2… that’s obviously spreading my ressources very thinly