XCAFS23 round 1 part 1 P1T3
P1 [Finesse]/Feral/Present vs. P2 [Anarchy]/Growth/Strength
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Tricycloid (3/3)
Hyperion (4/5)
STARTING HAND
Granfalloon Flagbearer (2/2)
Bloom
Nimble Fencer (2/3)
Tenderfoot (1/2)
WORKERS
Fruit Ninja (2/2)
Wither
Bloom
NextHand
Brick Thief (2/1)
Timely Messenger (1/1)
Helpful Turtle (1/2)
Huntress (3/3)
Discard
Older Brother (2/2)
Nimble Fencer (2/3)
Granfalloon Flagbearer (2/2)
Tricycloid (3/3)
Hyperion (4/5)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
cal kills bogre, maxband heals - ($1)
tenderfoot - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Tenderfoot (1/2)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Cal (4/5, lvl5)
Buildings:
Base HP: 17
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 7
Thoughts
lucked out on technician! everything but spark and huntress would have been okay, but tenderfoot is just awesome!