testing brown game2 P1T4
P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Young Lightning Dragon (3/3)
Training Grounds (4)
STARTING HAND
Bloom
Revolver Ocelot (3/3)
Martial Mastery
Training Grounds (4)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom
NextHand
Wither
Spark
Revolver Ocelot (3/3)
Training Grounds (4)
Training Grounds (4)
Tech 2 card(s)
turtle heals
Get Paid + float - ($8)
Worker - ($7)
sets - ($5)
Tech 2 - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Older Brother (2/2)
Elite:
Scavenger: Timely Messenger (1/1)
Technician: Tenderfoot (1/2)
Lookout:
In Play:
- sets (1/3, lvl1)
- Helpful Turtle (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 8