Casual Qwzmda vs zango: testing brown spec

didn’t quite understand the question, t2 evolve ravager and corosive bile, i can a t3? Ok my full hand this and heroic calling, roach and zurkling rush

I kill your patroller in technician slot, then I play a card that allows me to look at your hand, hence I asked what your technician draw was.
I’m not supposed to know your tech choices! Fortunately you didn’t provide me with secret knowledge that I’m not putting to as you had both of these cards in your hand.

About your turn 1: well yeah, the card is incredibly strong. But probably a 2/3 hero in SL is better than a 2/2 hero in scavenger which my hero can easily kill directly. At least let me have to work for a hero kill :sweat_smile:
And with you now being able to kill grave, it probably wasn’t that bad got you, except for my cycle to be very small which let’s me do a better planning for the next cycle. But that advantage is not too strong. Your additional worker definitely is going to pose a big threat in the long run.

testing brown game2 P1T3

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Training Grounds (4)
Revolver Ocelot (3/3)


STARTING HAND
Spark
Helpful Turtle (1/2)
Martial Mastery
Brick Thief (2/1)
Revolver Ocelot (3/3)
Wither


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)


NextHand

Bloom
Revolver Ocelot (3/3)
Martial Mastery
Training Grounds (4)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grave attacks SL
spark kills SL - ($4)
brother & tenderfoot kill queen, both take 1 damage, you draw
turtle - ($2)
Martial Mastery, nothing to discard, draw 2, look at your hand - ($1)
messenger pings tech 1

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Helpful Turtle (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave (3/1, lvl3)
  • Tenderfoot (1/1)
  • Older Brother (2/1)
  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Oh, finally i know what u mean, all correct, next my turn, but i only gave cards to kill your hero

I know in SL hero is harder to kill him, but i know u gonna kill him and i get a some cashback) i just needed it for rapid expansion, but in future i gonna try play some diff with this card maybe, dont serious

I think its a best what i can do, so

"P2T3


Tech StartingHand Workers

TECH
Augment DNA
Evolve Ravager


STARTING HAND
Heroic Calling
Evolve Ravager
Roach 2/2
Corrosive Bile
Zurkling Rush


WORKERS
Zurkling
Rapid Expansion
Drone
Heroic calling


NextHand

Augment DNA
spine crawler
Creep Tumor 1
Roach 2/2


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zagara - ($5)
Corosive bile kills grave - ($2)
Zagara to midband - ($1)
Evolve Ravager - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zagara 2/3a lvl4
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Evolve Ravager (Upgrade)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@Zango’s turn!
"

testing brown game2 P1T4

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Young Lightning Dragon (3/3)
Training Grounds (4)


STARTING HAND
Bloom
Revolver Ocelot (3/3)
Martial Mastery
Training Grounds (4)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom


NextHand

Wither
Spark
Revolver Ocelot (3/3)
Training Grounds (4)
Training Grounds (4)


Tech 2 card(s)
turtle heals
Get Paid + float - ($8)
Worker - ($7)
sets - ($5)
Tech 2 - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • sets (1/3, lvl1)
  • Helpful Turtle (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Im do a t4 maybe 3 hours ago, when working, but i missclicked and draw 2 times, now im edit correct and repair all

"P2T4


Tech StartingHand Workers

TECH
Abberation 3/6
Sequence Morphology


STARTING HAND
queen
Roach
Evolve Ravager
Sequence Morphology
Augment DNA


WORKERS
Zurkling
Rapid Expansion
Drone
Heroic calling
Creep Tumor


NextHand

Roach 2/2
Queen
Zurkling Rush
Corosive bile


Discard

Roach
Augment DNA
Spine Crawler
Abberation 3/6
Sequence Morphology


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Roach - ($6)
Zurkling - ($5)
Evolve roach to ravager - ($4)
Tech 2 (Evolution) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ravager 3/5a
  • :psfist: Elite:
  • :ps_: Scavenger: Zurkling 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Evolve Ravager
  • Zagara 2/3 lvl4

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II (Evolution) HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

@Zango’s turn!
"

Evolve Ravagar is absolutely awesome, but I already had just a bit too much board dominance…

testing brown game2 P1T5

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Fox’s Den Students
Fox’s Den Students


STARTING HAND
Wither
Revolver Ocelot (3/3)
Spark
Training Grounds (4)
Training Grounds (4)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom
Wither


NextHand

Revolver Ocelot (3/3)
Young Lightning Dragon (3/3)
Martial Mastery


Discard

Older Brother (2/2)
Spark
Helpful Turtle (1/2)
Timely Messenger (1/1)
Tenderfoot (1/2)
Revolver Ocelot (3/3)
Fox’s Den Students
Fox’s Den Students


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
TG x2 - ($6)
sets to midband - ($3)
brother suicides into SL
sets swiftly kills SL
spark kills scavenger, no patrol bonus for you - ($2)
turtle+messenger+tenderfoot trade zagara, sets to maxband
grave - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: grave (2+2/3, lvl1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • sets (3+2/4, lvl6)
  • Training Grounds (4)
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 9

i wanna live wanna live deep inside i always been
Yes u have a cool board, but i have a ZURKLING RUSH but it me give no reason how i can win, so, i just try to survive, im little unlucky for next hand

"P2T5


Tech StartingHand Workers

TECH
Abberation 3/6
Sequence Morphology


STARTING HAND
Zurkling Rush
Corosive bile
Roach 2/2
Queen


WORKERS
Zurkling
Rapid Expansion
Drone
Heroic calling
Creep Tumor
Corosive bile


NextHand

Roach
Evolve Ravager


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Roach to ravager - ($6)
Queen - ($3)
Zurkling rush - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ravager 3/5a
  • :psfist: Elite: Zurkling 1/1
  • :ps_: Scavenger: Zurkling 1/1
  • :pschip: Technician: Queen 1/3
  • :target: Lookout: Zurkling 1/1

In Play:

  • Evolve Ravager

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II (Evolution) HP: 5
    Economy Info:
    Cards:
  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

@Zango’s turn!
"

Draw 6 out of 10 but my hope for at least one of three cards was not met… But still, this game should be over now…

testing brown game2 P1T6

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Shuriken Hail
Martial Mastery


STARTING HAND
Young Lightning Dragon (3/3)
Revolver Ocelot (3/3)
Martial Mastery
Helpful Turtle (1/2)
Tenderfoot (1/2)
Martial Mastery
Spark
Older Brother (2/2)
Timely Messenger (1/1)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom
Wither
Older Brother (2/2)


NextHand

Shuriken Hail
Revolver Ocelot (3/3)
Fox’s Den Students


Discard

Helpful Turtle (1/2)
Martial Mastery
Tenderfoot (1/2)
Martial Mastery
Timely Messenger (1/1)
Spark
Young Lightning Dragon (3/3)


Tech 2 card(s)
Tech in two cards, then draw 2 from sets
Get Paid - ($9)
exhaust TG for maxbanding grave
MM discard 1, draw 2, look at your hand - ($8)
MM discard 1, draw 2, look at your hand - ($7)
HH - ($5)
spark SL - ($4)
sets swiftly kills SL
grave readily kills queen, sparkshot lookout, you draw 1
messenger trades scavenger (no patrol bonus) - ($3)
worker - ($2)
ocelot - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Revolver Ocelot (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: grave (4+2/4, lvl7)
  • :target: Lookout:

In Play:

  • sets (3+2/4, lvl6)
  • Training Grounds (4)
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

Sorry, what i did not mention in my rules is that you should stop with workers when you have 10. Most of the time it makes no sense to build more. You have the money and must not tech cards which dillute your cycle. So it is usually better to spend it or keep yourhand count high enough.

"P2T6


StartingHand Workers

STARTING HAND
Evolve Ravager
Roach
Abberation 3/6


WORKERS
Zurkling
Rapid Expansion
Drone
Heroic calling
Creep Tumor
Corosive bile


NextHand

Abberation 3/6
Spine Crawler
Zurkling rush


Discard

queen
Roach
Evolve Ravager


Tech 0 card(s)
Get Paid - ($11)
Abathur - ($9)
Roach to ravager - ($6)
Abberation - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ravager 3/6a
  • :psfist: Elite:
  • :ps_: Scavenger: Zurkling 1/2
  • :pschip: Technician: Abathur 1/3 lvl 1
  • :target: Lookout: Abberation 3/6

In Play:

  • Evolve Ravager

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II (Evolution) HP: 5
    Economy Info:
    Cards:
  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 11

@Zango’s turn!
"

testing brown game2 P1T7

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Shuriken Hail


STARTING HAND
Shuriken Hail
Fox’s Den Students
Revolver Ocelot (3/3)
Fox’s Den Students
Tenderfoot (1/2)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom
Wither
Older Brother (2/2)


NextHand

Shuriken Hail
Helpful Turtle (1/2)
Spark
Martial Mastery


Discard

Shuriken Hail
Fox’s Den Students
Fox’s Den Students
Revolver Ocelot (3/3)
Tenderfoot (1/2)


Tech 1 card(s)
Draw 2
Get Paid - ($10)
Shuriken Hail deals 1 damage to all your patrollers - ($9)
Fox’s Den Students 2x, 8 students arrive - ($1)
student #1 runs into SL
sets swiftly kills SL
grave readily kills technician, sparkshots lookout, you draw, your scavenger dies (no patrol bonus)
exhaust grave to sword lookout, paying resist - ($0)
students 2-5 break tech 1, your base to 16
ocelot & students 6+7 break tech 2, your base to 14

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: student #8 (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • sets (3+2/4, lvl6)
  • Training Grounds (4)
  • Training Grounds (4)
  • grave (4+2/3, lvl7, swordless)
  • student #2 (1/1)
  • student #3 (1/1)
  • student #4 (1/1)
  • student #5 (1/1)
  • student #6 (1/1)
  • student #7 (1/1)
  • Revolver Ocelot (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

Yes, GGWP, its game block now, can u try brown too maybe?
About evolution i think its can be cool maybe, but not serious, with sequence morphology and finesse tech 2, idk name on english, who give +1+1, but i think its hard to get it

1 Like

I know about basic rules, ill just trying some new strategies to a new deck for me, ofc im bad now) but in But when I lose and really want to win, then I play with myself and look for the best moves, I play a lot
So now i just getting fun and it cool

1 Like

Regarding you, I am a new player and just trying different decks and strategies, I like it, thank you for playing with me)

If u ask i never playing all white specs, black, blue and etc. And some cool decks like [Past]/Peace/ x
I didn’t go deep, I wanted to say maybe 1-2 games

1 Like

Just reach out if you need advice.

I will have a look into brown with zango. There are some things in which seems overpowered and sirlin avoided them in the basic game. Let’s see.

I would recommend you take yor best deck for the next game. You mentioned nightmare [demon] necro finese ? This got some nerfes but ist still one of the best ones

Yes thank you a lot, im play just 50-60 games
I mentioned um grounded guide with sequence morphology, its looking fun like finesse/evolution/x huh,
About deck, yes, i play this a few times, now thats my best, in russian Codex community its calling “black river” all decks with finesse and 1 color calling like this
Probably you have the same name for it, maybe I haven’t seen it

It is called “nightmare” here, but with black starter. Oh you have a russian community. If you have some good players interested in a tournament just invite them in the forum.

1 Like

Black river playing with neutral starter
The girl who helped me with the rules is no longer playing, she even stopped responding to some clarifications, a very high entry threshold for many people, unfortunately I have no one to call
and my only friend is studying now and can’t even play with me(