Looks like it’ll come down to draws!
CAMS23 Game 3 Player 2, Turn 6
P2 [Bashing]/Balance/Growth vs P1 Past/Present/Bashing
Current balance patch changes in effect
Starting Hand
Tiny Basilisk
Timely Messenger
Moment’s Peace
Fairie Dragon
Events of Turn:
Upkeep:
- Get Gold (10)
- no techs for now
All Teched Cards
Tyrannosaurus Rex x2
Fairie Dragon, Moment’s Peace
Potent Basilisk, Wandering Mimic
Iron Man, Tiny Basilisk
Main:
- Midori (8)
- Potent Basilisk kills sql
- Midband Arg, hit Remember for 1 (6)
- Fairie Dragon, put a rune on Rememberer which kills it, you draw one (2)
- Moment’s Peace (0)
Workers
Granfalloon Flagbearer, Helpful Turtle, Spark, Brick Thief, Fruit Ninja
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 BALANCE
- Tech3 HP: 5
In Patrol:
-
Squad Leader: Midori (2/3a lvl 1)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Arg (1/1 lvl 3)
- Potent Basilisk (3/3)
- Tenderfoot (1/2)
- Fairie Dragon (4/2)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Tyrannosaurus Rex
Wither
Tyrannosaurus Rex
Older Brother
End of Turn Discard
My Thoughts
Not having Trex here obviously isn’t great but not that much different I suppose, moments peace should keep my tech 3 alive and hopefully I can get a break of my own