[CAMS23] Round3: P1 Dreamfire [Past/Present]/Bashing vs P2 FrozenStorm [Bashing]/Balance/Growth

@FrozenStorm Let’s have ourselves a Troq-off! GL HF

Nerfs
Battle Suits Change to apply to “Purple Soldiers and Mystics”
Might of Leaf and Claw :arrow_heading_down: → If there are at least 5 growth runes on this, your heroes and units get +3/+3 until your next upkeep
Buffs
Troq Midband at 3, maxband at 7
Modify midband ability to “Attacks: deal 1 damage to one of that opponent’s buildings”
Modify maxband ability to Overpower
The Boot Modify text to “Discard a card, then destroy a tech 0, I or II unit” modify type from “Spell - Debuff” to “Spell”
Intimidate Modify text to “Give a unit or hero -4/-1 until your next turn.”

P1T1


StartingHand Workers

STARTING HAND
Nullcraft
Time Spiral
Neo Plexus
Temporal Research
Forgotten Fighter


WORKERS
Forgotten Fighter


NextHand

Plasmodium
Tinkerer
Fading Argonaut
Hardened Mox
Battle Suits


Discard

Nullcraft
Temporal Research
Time Spiral


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Neo Plexus (2/2)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

I might want to go Past instead of Present this game, since Potent Basilisks and Moment’s Peace match up well against my main threats. So let’s keep Time Spiral in the deck.

@FrozenStorm’s turn!

GL HF @Dreamfire !

CAMS23 Game 3 Player 2, Turn 1

P2 [Bashing]/Balance/Growth vs P1 Past/Present/Bashing

Current balance patch changes in effect

Starting Hand

Fruit Ninja
Timely Messenger
Bloom
Tenderfoot
Wither

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards (except turn 1)
All Teched Cards

Main:

  • Midori (3)
  • Tenderfoot (2)
  • Worker (1)
Workers

Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Older Brother
Brick Thief
Granfalloon Flagbearer
Helpful Turtle
Spark

End of Turn Discard
My Thoughts

This may actually be winnable, we shall see! i’m liking new intimidate and have yet to get midbandori to work (so expensive and Finesse is so aggro) but maybe this game? :crossed_fingers:


P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Intimidate


STARTING HAND
Fading Argonaut
Tinkerer
Hardened Mox
Plasmodium
Battle Suits


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Plasmodium
Temporal Research
Stewardess of the Undone
Tinkerer
Intimidate


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Troq - ($3)
Fading Argonaut - ($1)
Tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Troq lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Seers would match up well against Tiny B’s, but I suspect Frozen will go all in on Midori with Iron Men. So Intimidate might be better here.

@FrozenStorm’s turn!

Scary Fargo

CAMS23 Game 3 Player 2, Turn 2

P2 [Bashing]/Balance/Growth vs P1 Past/Present/Bashing

Current balance patch changes in effect

Starting Hand

Older Brother
Brick Thief
Granfalloon Flagbearer
Helpful Turtle
Spark

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except turn 1)
All Teched Cards

Iron Man, Tiny Basilisk


Main:

  • Older Brother (5)
  • Tower (2)
  • Tech1 (1)
  • Worker (0)
Workers

Brick Thief, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2a)
  • :psfist: Elite: Tenderfoot (1+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Midori (2/3a lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Granfalloon Flagbearer
Wither
Bloom
Spark
Tiny Basilisk

End of Turn Discard
My Thoughts

Midbandori so expensive :frowning: Tower here should make punishing really hard, sticking with my tech plan for now


P1T3


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Stewardess of the Undone
Tinkerer
Temporal Research
Plasmodium
Intimidate


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium


NextHand

Time Spiral
Nullcraft
Battle Suits
Seer


Tech 2 card(s)
Get Paid - ($6)
Fargo to fading 2.
Worker - ($5)
Stewardess of the Undone, bounces Older Brother - ($2)
Neo Plexus trades with Tenderfoot.
Intimidate on Midori - ($1)
Fargo kills Midori, Troq to midband.
Troq hits and breaks Tower, your base to 18.

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Troq lvl 3 (3/3)
  • Fading Argonaut (2/2), fading 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

This worked out well.

@FrozenStorm’s turn!

Uh oh lmao

CAMS23 Game 3 Player 2, Turn 3

P2 [Bashing]/Balance/Growth vs P1 Past/Present/Bashing

Current balance patch changes in effect

Starting Hand

Granfalloon Flagbearer
Wither
Bloom
Spark
Tiny Basilisk
Older Brother (returned)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except turn 1)
All Teched Cards

Potent Basilisk, Wandering Mimic
Iron Man, Tiny Basilisk


Main:

  • Older Brother (5)
  • Tiny Basilisk (3)
  • Arg (1)
  • Worker (0)
Workers

Brick Thief, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2a)
  • :psfist: Elite: Wisp (1/1)
  • :pspig: Scavenger: Older Brother (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Timely Messenger
Helpful Turtle
Iron Man
Bloom
Tenderfoot

End of Turn Discard
My Thoughts

Ooof, Stewie bad :frowning:


P1T4


Tech StartingHand Workers

TECH
Seer
Second Chances


STARTING HAND
Nullcraft
Battle Suits
Time Spiral
Seer


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Nullcraft


NextHand

Rememberer
Neo Plexus
Tinkerer
Temporal Research


Discard

Stewardess of the Undone
Fading Argonaut
Seer
Time Spiral
Seer
Second Chances


Tech 2 card(s)
Get Paid + float - ($8)
Fargo to fading 1.
Worker - ($7)
Tech 2 (Past) - ($3)
Battle Suits - ($1)
Stewardess trades with Basilisk.
Fargo trades with Older Brother, you get 1 gold.

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Troq lvl 3 (3/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Drawing Seer early is a bit of a bummer, but at least it’s not Rememberer.

@FrozenStorm’s turn!

Okay let the tech 2 battle commence!

CAMS23 Game 3 Player 2, Turn 4

P2 [Bashing]/Balance/Growth vs P1 Past/Present/Bashing

Current balance patch changes in effect

Starting Hand

Timely Messenger
Helpful Turtle
Iron Man
Bloom
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 cards (except turn 1)
All Teched Cards

Fairie Dragon, Moment’s Peace
Potent Basilisk, Wandering Mimic
Iron Man, Tiny Basilisk


Main:

  • Iron Man (6)
  • Tenderfoot (5)
  • Tech 2 Balance (1)
  • Worker (0)
Workers

Helpful Turtle, Spark, Brick Thief, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Iron Man (3/4a)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Arg (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Granfalloon Flagbearer
Potent Basilisk
Wandering Mimic
Wither

End of Turn Discard
My Thoughts

I could kill Troq here and tech up via Bloom + TM, but I think better to get Iron man + Tenderfoot out, can Potent + Midbandori next turn and get pretty nasty (or Mimic if Nullcraft comes out)


P1T5


Tech StartingHand Workers

TECH
Origin Story
Yesterday’s Golgort


STARTING HAND
Tinkerer
Temporal Research
Neo Plexus
Rememberer


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Nullcraft
Tinkerer


NextHand

Intimidate
Fading Argonaut
Stewardess of the Undone

Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Rememberer - ($3)
Neo Plexus - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Troq lvl 3 (3/3)
  • :target: Lookout:

In Play:

  • Rememberer (4/3), fading 3
  • Battle Suits

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

I messed up last turn - Battle Suits and 2nd Chances are both just Basilisk fodder. And now I’m about to lose my whole board to Midbandori.

@FrozenStorm’s turn!

CAMS23 Game 3 Player 2, Turn 5

P2 [Bashing]/Balance/Growth vs P1 Past/Present/Bashing

Current balance patch changes in effect

Starting Hand

Granfalloon Flagbearer
Potent Basilisk
Wandering Mimic
Wither

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)
All Teched Cards

Tyrannosaurus Rex x2
Fairie Dragon, Moment’s Peace
Potent Basilisk, Wandering Mimic
Iron Man, Tiny Basilisk


Main:

  • Iron Man kills SQL
  • Potent Basilisk, destroy Battle Suits (6)
  • Worker (5)
  • Tech 3 (0)
Workers

Granfalloon Flagbearer, Helpful Turtle, Spark, Brick Thief, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5a)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Arg (1/3 lvl 1)
  • Iron Man (3/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Tiny Basilisk
Timely Messenger
Moment’s Peace
Fairie Dragon

End of Turn Discard
My Thoughts

T-Rex rush feels like a decent plan here, might lose to Archon but I spose we’ll see! I can’t do too much more damage here with another option, besides maybe setting up Maxbandori.


Think you should be on 9 workers, doesn’t change my turn just an FYI

1 Like

Good catch! I fixed the post above and redid my draws.

P1T6


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Ebbflow Archon


STARTING HAND
Intimidate
Fading Argonaut
Stewardess of the Undone


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Nullcraft
Tinkerer
Fading Argonaut


NextHand

Second Chances
Yesterday’s Golgort


Discard

Neo Plexus
Battle Suits
Intimidate
Ebbflow Archon


Tech 2 card(s)
Get Paid + float - ($10)
Rememberer to fading 2, fetch Yesterday’s Golgort from discard.
Worker - ($9)
Intimidate kills Iron Man - ($8)
Stewardess of the Undone, bounces Wisp to nothingness - ($5)
Tech 3 - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Troq lvl 3 (3/3)
  • :pschip: Technician: Rememberer (3/3),fading 2
  • :target: Lookout: Yesterday’s Golgort (6/4), fading 2

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

@FrozenStorm’s turn!

Looks like it’ll come down to draws!

CAMS23 Game 3 Player 2, Turn 6

P2 [Bashing]/Balance/Growth vs P1 Past/Present/Bashing

Current balance patch changes in effect

Starting Hand

Tiny Basilisk
Timely Messenger
Moment’s Peace
Fairie Dragon

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs for now
All Teched Cards

Tyrannosaurus Rex x2
Fairie Dragon, Moment’s Peace
Potent Basilisk, Wandering Mimic
Iron Man, Tiny Basilisk


Main:

  • Midori (8)
  • Potent Basilisk kills sql
  • Midband Arg, hit Remember for 1 (6)
  • Fairie Dragon, put a rune on Rememberer which kills it, you draw one (2)
  • Moment’s Peace (0)
Workers

Granfalloon Flagbearer, Helpful Turtle, Spark, Brick Thief, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Tech3 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Arg (1/1 lvl 3)
  • Potent Basilisk (3/3)
  • Tenderfoot (1/2)
  • Fairie Dragon (4/2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Tyrannosaurus Rex
Wither
Tyrannosaurus Rex
Older Brother

End of Turn Discard
My Thoughts

Not having Trex here obviously isn’t great but not that much different I suppose, moments peace should keep my tech 3 alive and hopefully I can get a break of my own


P1T7


Tech StartingHand Workers

TECH
Rememberer
Now!


STARTING HAND
Yesterday’s Golgort
Second Chances
Temporal Research
Seer
Time Spiral


WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
Nullcraft
Tinkerer
Fading Argonaut


NextHand

Seer
Stewardess of the Undone
Origin Story


Tech 2 card(s)
Get Paid - ($10)
Golgort to fading 1.
Prynn - ($8)
Temporal Research, I draw 2 - ($6)
Seer, Golgort to fading 2 - ($5)
Yesterday’s Golgot #2 - ($2)
Second Chances - ($0)
Troq hits Midori, pings tech 3.

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (2/1A)
  • :psfist: Elite: Prynn lvl 1 (2/3), fading 4
  • :ps_: Scavenger: Yesterday’s Golgort (6/4), fading 2
  • :pschip: Technician: Yesterday’s Golgort (6/4), fading 2
  • :target: Lookout:

In Play:

  • Troq lvl 3 (3/1)
  • Second Chances

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

@FrozenStorm’s turn!

+1rune on golgort cuz building dmg?

It says combat damage, so I’m not sure it counts.

I think since it’s an ability, it doesn’t count, but it won’t matter anyways :slight_smile:

CAMS23 Game 3 Player 2, Turn 7

P2 [Bashing]/Balance/Growth vs P1 Past/Present/Bashing

Current balance patch changes in effect

Starting Hand

Tyrannosaurus Rex
Wither
Tyrannosaurus Rex
Older Brother

Events of Turn:


Upkeep:

  • Get Gold (10)
  • no techs for now
All Teched Cards

Tyrannosaurus Rex x2
Fairie Dragon, Moment’s Peace
Potent Basilisk, Wandering Mimic
Iron Man, Tiny Basilisk


Main:

  • Tyrannosaurus Rex, kill golgorts, you get a card and a gold (2)
  • Wither SQL, dies (0)
  • Fairie Dragon kills Prynn, Arg maxbands
  • Tenderfoot trades with Troq, Midori to level 3
  • Potent B and Midori break your tech3, your base to 18
  • Arg hits your base to 17
Workers

Granfalloon Flagbearer, Helpful Turtle, Spark, Brick Thief, Fruit Ninja

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE
  • Tech3 HP: 4

In Patrol:

  • :psblueshield: Squad Leader: T-Rex (10/10a resist 2)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Water Elemental (3/3)

In Play:

  • Arg (1/5 lvl 5)
  • Potent Basilisk (3/3)
  • Fairie Dragon (4/2)
  • Midori (2/1 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Wandering Mimic
Bloom
Tyrannosaurus Rex
Older Brother

End of Turn Discard
My Thoughts

Think this is game, T-Rex + Tech break. Very confused by DF attacking with Troq, seems it would have been much better to either maxband troq and kill Midori, or not attack and patrol instead


One should survive due to Second Chances.

1 Like

It will return to play on your side of the board, not in patrol.

1 Like

Yep, agreed, forgot Second Chances works on not fading things. Take your pick if it’s the Scav or Techn one :wink: Think it returns fading 2 and will fade 1 in your upkeep yea?

1 Like