Blue (thehug0naut) vs Black (Frozenstorm) balance testing

Game 4 Player 2, Turn 5

P2 Black vs P1 Blue

Current balance patch changes in effect

Starting Hand

Thieving Imp
Gorgon
Cursed Ghoul
Sacrifice the Weak
Sickness (skele)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except turn 1)
All Teched Cards

Cursed Ghoul, Soul Stone
Sickness, Gorgon
Crypt Crawler, Dark Pact


Main:

  • Make a skeleton, sac to draw (8)
  • Orpal (6)
  • Sickness, Bigby takes -1/-1 and Mirror dies, you get 1g (4)
  • Cursed Ghoul, Hound dies (0)
  • Crypt Crawler kills Bigby, takes 1, Garth maxbands and fetches Cursed Crow
  • Garth hits your Garrison to 1hp
Workers

Pestering Haunt, Jandra, The Negator, Summon Skeletons, Poisonblade Rogue

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 DISEASE

In Patrol:

  • :psblueshield: Squad Leader: Orpal (1/3a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (3/4 lvl 7)
  • Cursed Crow (3/3)
  • Cursed Ghoul (4/5)
  • Crypt Crawler (3/2)
  • Skeletal Archery
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Soul Stone
Skeleton Javelineer
Deteriorate
Dark Pact
Sacrifice the Weak

End of Turn Discard
My Thoughts

Idk this might be close actually, if I get hit by Free Speech or stuck on my current hero lineup I don’t want to be unable to kill the garrison. Guess I’ll have Garth butter it up and if the block does, come, tech 3 time.