Game 4 Player 2, Turn 5
Current balance patch changes in effect
Starting Hand
Thieving Imp
Gorgon
Cursed Ghoul
Sacrifice the Weak
Sickness (skele)
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards (except turn 1)
All Teched Cards
Cursed Ghoul, Soul Stone
Sickness, Gorgon
Crypt Crawler, Dark Pact
Main:
- Make a skeleton, sac to draw (8)
- Orpal (6)
- Sickness, Bigby takes -1/-1 and Mirror dies, you get 1g (4)
- Cursed Ghoul, Hound dies (0)
- Crypt Crawler kills Bigby, takes 1, Garth maxbands and fetches Cursed Crow
- Garth hits your Garrison to 1hp
Workers
Pestering Haunt, Jandra, The Negator, Summon Skeletons, Poisonblade Rogue
-
Patrol as below
- Discard 3 Draw 4 rs Draw 1
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 DISEASE
In Patrol:
-
Squad Leader: Orpal (1/3a)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Garth (3/4 lvl 7)
- Cursed Crow (3/3)
- Cursed Ghoul (4/5)
- Crypt Crawler (3/2)
- Skeletal Archery
- Graveyard (3hp)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Soul Stone
Skeleton Javelineer
Deteriorate
Dark Pact
Sacrifice the Weak
End of Turn Discard
My Thoughts
Idk this might be close actually, if I get hit by Free Speech or stuck on my current hero lineup I don’t want to be unable to kill the garrison. Guess I’ll have Garth butter it up and if the block does, come, tech 3 time.