Draw 6 out of 10 but my hope for at least one of three cards was not met… But still, this game should be over now…
testing brown game2 P1T6
P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Shuriken Hail
Martial Mastery
STARTING HAND
Young Lightning Dragon (3/3)
Revolver Ocelot (3/3)
Martial Mastery
Helpful Turtle (1/2)
Tenderfoot (1/2)
Martial Mastery
Spark
Older Brother (2/2)
Timely Messenger (1/1)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom
Wither
Older Brother (2/2)
NextHand
Shuriken Hail
Revolver Ocelot (3/3)
Fox’s Den Students
Discard
Helpful Turtle (1/2)
Martial Mastery
Tenderfoot (1/2)
Martial Mastery
Timely Messenger (1/1)
Spark
Young Lightning Dragon (3/3)
Tech 2 card(s)
Tech in two cards, then draw 2 from sets
Get Paid - ($9)
exhaust TG for maxbanding grave
MM discard 1, draw 2, look at your hand - ($8)
MM discard 1, draw 2, look at your hand - ($7)
HH - ($5)
spark SL - ($4)
sets swiftly kills SL
grave readily kills queen, sparkshot lookout, you draw 1
messenger trades scavenger (no patrol bonus) - ($3)
worker - ($2)
ocelot - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Revolver Ocelot (3/3A)
Elite:
Scavenger:
Technician: grave (4+2/4, lvl7)
Lookout:
In Play:
- sets (3+2/4, lvl6)
- Training Grounds (4)
- Training Grounds (4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 7
Gold:
- Gold: 0
- Workers: 10