@Dreamfire it’s time to codex! GLHF, etc
See Forum Balance Patch 2.1 for changes in use
P1T1
StartingHand Workers
STARTING HAND
Rich Earth → Worker (Don’t see any world where I have the board position to play this in the first 2 turns)
Young Treant
Spore Shambler
Verdant Tree
Merfolk Prospector
WORKERS
Rich Earth
NextHand
Playful Panda
Forest’s Favor
Ironbark Treant
Rampant Growth
Tiger Cub
Discard
Verdant Tree
Spore Shambler
Young Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Prospector - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: L1 Calamandra Moss 2/3A
Elite:
Scavenger: Merfolk Prospector 1/1
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
So red with Vandy is pretty spooky. Zane is an instant 2 damage attacker and Red starter definitely makes for a lot of scary sudden aggro on top of that. I don’t see how he deals 4 damage to Calamandra in SQL though and I want to have as much scope for counter aggro as I can over these early turns. 2g spells and units in my second hand makes sense given the gold I’ll have, but also Ironbark is handy for T2 in case I need to wall up instead. I expect Vandy + Brogre as his P2T1 if he plays a hero. He might not though given the threat of Cala + Rampant Growth