[XCAFS23] Round2 part1: P1 thehug0naut [Feral]/Present/Discipline vs P2 Dreamfire [Anarchy/Fire]/Demon

Placeholder. Will get P1T1 up later tonight or tomorrow

1 Like

@Dreamfire it’s time to codex! GLHF, etc

See Forum Balance Patch 2.1 for changes in use

P1T1


StartingHand Workers

STARTING HAND

Rich Earth → Worker (Don’t see any world where I have the board position to play this in the first 2 turns)
Young Treant
Spore Shambler
Verdant Tree
Merfolk Prospector


WORKERS

Rich Earth


NextHand

Playful Panda
Forest’s Favor
Ironbark Treant
Rampant Growth
Tiger Cub


Discard

Verdant Tree
Spore Shambler
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Calamandra - ($1)
Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

So red with Vandy is pretty spooky. Zane is an instant 2 damage attacker and Red starter definitely makes for a lot of scary sudden aggro on top of that. I don’t see how he deals 4 damage to Calamandra in SQL though and I want to have as much scope for counter aggro as I can over these early turns. 2g spells and units in my second hand makes sense given the gold I’ll have, but also Ironbark is handy for T2 in case I need to wall up instead. I expect Vandy + Brogre as his P2T1 if he plays a hero. He might not though given the threat of Cala + Rampant Growth

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Bloodrage Ogre
Bloodburn
Charge
Nautical Dog
Bombaster


WORKERS
Bloodburn


NextHand

Makeshift Rambaster
Careless Musketeer
Pillage
Mad Man


Discard

Nautical Dog
Charge


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Bombaster - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bombaster (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

@thehug0naut’s turn!

P1T2


Tech StartingHand Workers

TECH

Rambasa Twin (Card efficient board building)
Sparring Partner (Gold efficient board building and buffing)


STARTING HAND

Rampant Growth
Playful Panda
Forest’s Favor → Worker (least useful given the line I’ve taken)
Tiger Cub
Ironbark Treant


WORKERS

Rich Earth
Forest’s Favor


NextHand

Playful Panda
Tiger Cub
Spore Shambler
Young Treant
Rambasa Twin


Tech 2 card(s)
Get Paid - ($5)
Prospect for gold - ($6)
Worker - ($5)
Ironbark Treant - ($2)
Calamandra trades with Bombaster, levels whiff
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ironbark Treant 2/2AA
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Trading off the most troublesome part of his board, keep his hand size down and see how he plays into my chunky unit. My experience of Red vs Green tells me I need to use Ironbark to block up and force trades. Probably ends up board trading and either with either Vandy vs Prospector or 1HP Zane vs empty board when the dust settles. Main advantage I’ll want to maintain is hand size so need my maximally efficient cards for this one. Will hold off on spells till I see how he responds.

P2T2


Tech StartingHand Workers

TECH
Steam Tank
Steam Tank


STARTING HAND
Pillage
Makeshift Rambaster
Careless Musketeer
Mad Man


WORKERS
Bloodburn
Careless Musketeer


NextHand

Bombaster
Nautical Dog
Scorch


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Mad Man, runs into Ironbark - ($4)
Brogre trades with Ironbark.
Makeshift Rambaster, kills Prospector - ($2)
Tech 1 - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

I’m down on cards and my deck is bloated as hell, so I might as well rush to tech 2.

@thehug0naut’s turn!

P1T3


Tech StartingHand Workers

TECH

Centaur (Another chunky Tech I option)
Now! (Red usually hates being counter punched, great with my chunky Tech Is)


STARTING HAND

Young Treant
Playful Panda → Worker (Want YT/Tiger for larger HP blocking)
Spore Shambler
Tiger Cub
Rambasa Twin


WORKERS

Rich Earth
Forest’s Favor
Playful Panda


NextHand

Rampant Growth
Verdant Tree
Tiger Cub
Rambasa Twin
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Spore Shambler - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler 2/3A [++]
  • :psfist: Elite:
  • :ps_: Scavenger: Grave Stormborne 2/3 [Sparkshot]
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

3 card and 7g almost doesn’t feel very threatening vs Rambasas, until you realise he could have double teched Sharks and then 7g with a worker skip gives him a 58.3% chance of a really horrible tech break where he keeps Zane + Rambaster to threaten it again the turn after. Best defense I can see is Spore Shambler in SQL for a non-hero 4HP blocker. I still need another blocker and the obvious options are YT to speed my cycling (albeit at the cost of on-board threat) or Grave (lots of on-board threat but a fair risk of him dying vs Sharks or Shadow Blade/DP into Shadow Blade). If I go YT I don’t see why he wouldn’t just tech up so I pretty much have to go Grave to maintain pressure. If he does manage to kill Grave then he won’t have Tech II so that seems like a relatively acceptable trade, especially if I put him in Scav and keep my economy well oiled. I’m not expecting to Tech up next turn, and I’m only drawing 2 cards of my reshuffle, so I’ll want a big Tech I body to maintain unit pressure / consistency and some haste in case I get the chance for an opportunitistic counter punch if he goes for Grave. If not then it should be bully Grave time.

P2T3


Tech StartingHand Workers

TECH
Dark Pact
Disguised Monkey


STARTING HAND
Scorch
Bombaster
Nautical Dog


WORKERS
Bloodburn
Careless Musketeer
Scorch


NextHand

Charge
Bloodrage Ogre
Pillage
Mad Man


Discard

Nautical Dog
Bombaster
Dark Pact
Disguised Monkey


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Anarchy) - ($2)
Jaina - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hoping for no Reversal.

@thehug0naut’s turn!

*Music intensifies*

P1T4


Tech StartingHand Workers

TECH

Hyperion (In present we trust)
Tricycloid (Ditto)


STARTING HAND

Verdant Tree
Rampant Growth
Sparring Partner
Rambasa Twin
Tiger Cub → Worker (we have better units now)


WORKERS

Rich Earth
Forest’s Favor
Playful Panda
Tiger Cub


NextHand

Centaur
Young Treant
Merfolk Prospector


Discard

Hyperion
Tricycloid
Rampant Growth
Rambasa Twin


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Rampant Growth Shambler, safely kills Jaina, Grave midbands - ($3)
Grave readily kills Rambaster, takes 1
Verdant Tree - ($1)
Spartner - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne 3/3A [Sparkshot, Readiness]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner 2/2
  • :target: Lookout:

In Play:

  • Spore Shambler 2/3 [++]
  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

I guess I maybe played that turn too conservatively but I felt the threat of Sharks could easily be real. Teching Tech II might have been the way forward so I could also just tech up in response. Anyway can’t fix it now. Obviously I need to Rampant Growth the Shambler and kill Jaina and the Rambaster. That leaves 3g after workering. Tower seems obvious but I’ll only have a 3/3 Grave to patrol with so need to look at what potential moves he has.

Sharks and a 1g hasty unit would let him break my Tech I even if I go Tower so I really do l need an extra patroller. Could skip worker for Spartner, but I don’t really like falling behind on economy. If I skip Tower I can play Verdant Tree + Spartner which I think guarantees me my Tech I survives at the cost of some hand size.

My board is looking decent enough that he needs to put some effort into trading into it or blocking up (I guess Steam Tank would seem pretty face up there). He needs to kill Grave or deal with a sword in the face, so I would like a patrol bonus but I need to put him in SQL to make him 4HP so he’s costly to kill. Spartner in Technician so I can recover hand size a little if he wipes my patrol.

P2T4


Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Charge
Mad Man
Pillage
Bloodrage Ogre
Steam Tank


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage


NextHand

Dark Pact
Bloodrage Ogre
Steam Tank
Bombaster


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zane - ($5)
Bloodrage Ogre - ($3)
Charge on Brogre - ($1)
Brogre trades with Grave, Zane to lvl 3.
Zane to midband - ($0)
Zane kills Spartner, we both draw.

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Zane lvl 4 (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Yikes, bottom-decked both Tanks.

@thehug0naut’s turn!

P1T5


Tech StartingHand Workers

TECH

Hyperion (More haste and card draw)
Martial Mastery (even more card draw and some hand spying so I know what to play around)


STARTING HAND

Young Treant → Ironbark Treant
Centaur
Merfolk Prospector
Now!


WORKERS

Rich Earth
Forest’s Favor
Playful Panda
Tiger Cub


NextHand

Rampant Growth
Rambasa Twin
Hyperion
Now!


Tech 2 card(s)
Technician Draw
Get Paid - ($8)
Geiger - ($6)
Centaur - ($3)
Now! on Centaur - ($2)
Centaur and Shambler break Tech II, your base to 18
Young Treant, draw - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Max Geiger 2/3 [Sparkshot]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Centaur 3/4 [Overpower]
  • Spore Shambler 2/3 [++]
  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

So the easy part of this was Geiger + Centaur + Now! to break break his Tech II, the hard part was whether to worker or skip it and patrol the YT. If he has sharks I need a second patroller or I’m losing Verdant Tree *and* Tech I but if I play the YT I think I would just lose the tree. Surprise Attack is extremely face up here so let’s play around it as much as possible and see what he does. If I need to patrol I’m better to skip worker and take the draw from YT, also means he can’t even trade in Zand immediately if he’s drawn a load of other spells.

Yes I don’t quite have the gold for a big present push I’d Geiger lives but then I would also have Geiger (unless he does something with Maxband Zane / Taxman to deny me the gold). The Centaur and Shambler are also still a serious threat especially with Geiger to flicker the Shambler for even more runes.

P2T5


Tech StartingHand Workers

TECH
Metamorphosis
Surprise Attack


STARTING HAND
Steam Tank
Dark Pact
Bombaster
Bloodrage Ogre


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage
Dark Pact


NextHand

Nautical Dog
Steam Tank
Makeshift Rambaster


Discard

Steam Tank
Metamorphosis
Surprise Attack


Tech 2 card(s)
Get Paid - ($9)
Rebuild tech 2.
Worker - ($8)
Zane to maxband, shove Young Treant to lookout - ($6)
Zane kills Geiger, we both get 1 gold, levels fizzle - ($7)
Bloodrage Ogre - ($5)
Bombaster - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:

  • Zane lvl 6 (4/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Yikes, bottom-decked both Tanks.

@thehug0naut’s turn!

P1T6


Tech StartingHand Workers

TECH

Temporal Distortion (More Geiger burst)
Now! (Ditto)


STARTING HAND

Hyperion → Martial Mastery
Rampant Growth
Now!
Rambasa Twin


WORKERS

Rich Earth
Forest’s Favor
Playful Panda
Tiger Cub


NextHand

Hyperion
Sparring Partner
Ironbark Treant
Merfolk Prospector
Tricycloid


Discard

Now!
Martial Mastery
Rambasa Twin
Rampant Growth
Temporal Distortion
Now!


Tech 2 card(s)
Get Paid + float - ($9)
Treant heals 1HP
Shambler kills Bombaster, takes 2
Centaur kills Brogre, takes 3, Overpowers 1 to Tech II
Exhaust Tree, build Tech II instantly - ($5)
Hyperion, breaks Tech II, your base to 16, I draw - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant 0/2A [Can’t Attack]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hyperion 4/5 [Haste]
  • Centaur 3/1 [Overpower]
  • Spore Shambler 2/1 [++]
  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

So the sharks weren’t real and I managed to get another tech break but I’m falling behind on workers. He’s clearly setting up for Metamorphosis so I’m expecting Vandy and Dark Pact to get a bunch of units into play. With his gold supply sharks once again feel very face up so I could easily see myself losing Tech II and the Tree but at least he has to deal with both to take my Tech II stuff off the table. And I think I need to break Tech II or I’ll be facing down a pirate gunship. Teching in some Geiger spells to give myself a fighting chance at a comeback.

P2T6


Tech StartingHand Workers

TECH
Surprise Attack


STARTING HAND
Steam Tank
Nautical Dog
Makeshift Rambaster
Pirate Gunship


WORKERS
Bloodburn
Careless Musketeer
Scorch
Pillage
Dark Pact


NextHand

Charge
Pirate Gunship
Mad Man
Disguised Monkey


Discard

Steam Tank
Metamorphosis
Surprise Attack
Bombaster
Bloodrage Ogre
Steam Tank
Pirate Gunship
Surprise Attack


Tech 1 card(s)
Get Paid + float + scav + draw - ($12)
Rebuild tech 2.
Makeshift Rambaster - ($10)
Vandy, to maxband, dooms Rambaster and Centaur - ($4)
Rambaster kills Treant.
Zane trades with Centaur, levels fizzle.
Jaina - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 5 (4/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Jaina lvl 1 (2/3)
  • Makeshift Rambaster (3/4), doomed

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

The only thing I got going for me is my gold advantage.

@thehug0naut’s turn!

P1T7


Tech StartingHand Workers

TECH

Temporal Distortion (Maximise the chance of drawing a Geiger spell)
Ready or Not (ditto)


STARTING HAND

Sparring Partner
Ironbark Treant
Merfolk Prospector
Tricycloid
Hyperion
1st Hyperion Draw → Now!
2nd Hyperion Draw → Rampant Growth


WORKERS

Rich Earth
Forest’s Favor
Playful Panda
Tiger Cub


NextHand

Temporal Distortion
Spore Shambler
Young Treant
Now!
Temporal Distortion


Discard

Now!
Ironbark Treant
Hyperion
Rampant Growth
Merfolk Prospector
Sparring Partner


Tech 2 card(s)
Get Paid - ($8)
Shambler heals 1HP
Geiger - ($6)
Shambler runs into Vandy
Hyperion kills Vandy, takes 4, Geiger midbands, reshuffle and draw
Tricycloid, guns down Dog and shoots Tech II once, you draw - ($1)
Now! on Tricycloid, kills Jaina, takes 2, Geiger maxbands and flickers Hyperion - ($0)
Hyperion breaks Tech II, your base to 14, I draw

Float ($0)
Discard 5, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Max Geiger 3/4A [Sparkshot]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Hyperion 4/5 [Haste]
  • Tricycloid 4/2 [1]
  • Verdant Tree -/3 [Healing 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Sometimes Geiger just hits right :ok_hand:

This turn leaves him with no heroes, no spells, no Tech II and only Mad Man and Lobbers that can hurt Geiger (Since Bombaster can only damage patrolling units). Patrolling in SQL means he needs to have exactly both Lobbers and Mad Man in hand to kill, otherwise he needs to patrol up to try and weather the time storm that’s coming.

I took a gamble early and never got over the sunk cost… GG WP!

@zango

2 Likes

Never would have thought that this many worker skips could lead to success… But a very fun game to watch, the two of you!

GGWP back at you @Dreamfire

Honestly I was sure I was losing this game but some luck and Present Tech II gave me what I needed