This is sooo exciting, really looking forward to this turn 5 of ours…
XCAFS24 round 3 P2T3
P1 [Demonology]/Disease/Finesse vs. P2 [Past]/Necromancy/Feral
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Seer (2/1)
Seer (2/1)
STARTING HAND
Time Spiral
Bone Collector (3/3)
Plasmodium (4/4, fc 3)
Neo Plexus (2/2)
WORKERS
Hardened Mox (1/1)
Forgotten Fighter
Plasmodium (4/4, fc 3)
NextHand
Battle Suits
Bone Collector (3/3)
Discard
Fading Argonaut (2/3, fade 3)
Neo Plexus (2/2)
Time Spiral
Seer (2/1)
Seer (2/1)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
midband Cal stealthily kills Vandy, maxband heals - ($5)
BC - ($3)
HH - ($1)
Float ($1)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader: Bone Collector (3/3)
Elite:
Scavenger:
Technician: Nullcraft (1/1)
Lookout:
In Play:
- Cal (4/5, lvl5)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 2
- Disc: 5
Gold:
- Gold: 1
- Workers: 8
Thoughts
I really would bet quite a sum that he has DP in hand, so even if I would not mind Vandy as much as I do I would be inclined to kill her here. I’m still fairly optimistic that I’m able to pull off my intended t5 but man have I messed up my cycle by this turn…