No worries, life obviously is more important. I’m just stoked on continuing this series
I conclude my draft with - what I hope - another unexpected choice: Truth!
I’m really curious about this new Nightmare of yours, let’s see how well it synergizes with it’s good cards and how bad you’re going to miss det and stw
XCAFS24 FINALS part2 P1T1
P1 [RED]/Truth/Feral/Present vs. P2 [PURPLE]/Demonology/Anarchy/Necromancy
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Makeshift Rambaster (1/2)
Bloodburn
Mad Man (1/1)
Nautical Dog (1/1)
Pillage
WORKERS
Bloodburn
NextHand
Bombaster (2/2)
Charge
Scorch
Careless Musketeer (2/1)
Bloodrage Ogre (3/2)
Discard
Pillage
Mad Man (1/1)
Makeshift Rambaster (1/2)
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
have dog, play dog - ($2)
Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Nautical Dog (1/1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Cal (2/3, lvl1)
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
Thoughts
Nightmare P2 with Fargo as a stalling engine and the constant threat of NC was exactly what I expected when picking my deck. Still I am happy that det, StW etc are not available for him…
At least I have a very good split after that ridiculous split last round. only any form of haste is missing in hand 2, but I won’t complain with this awesome split