Well yes and no. Short term I agree with you, but now you got me down to 3 cards which is going to be a thing in the near future…
casual zango vs dwarddd game 1 P1T3
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Training Grounds (4)
Training Grounds (4)
STARTING HAND
Wither
Brick Thief (2/1)
Sparring Partner (2/2)
Spark
WORKERS
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
NextHand
Sparring Partner (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Discard
Wither
Spark
Training Grounds (4)
Training Grounds (4)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
wither ironbark - ($3)
midband grave kills SL, sparkshot elite - ($1)
brother kills elite
tenderfoot kills wisp, you draw
SPartner - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Grave (3/4, lvl3)
Elite:
Scavenger:
Technician: Sparring Partner (2/2)
Lookout:
In Play:
- Tenderfoot (1/2)
- Older Brother (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 7
Thoughts
I’m really afraid of double tiny b…